Interview: "It was not our intent to nickel-and-dime it, but it came across that way."
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In other words, what you're really upset about is being downvoted into oblivion.The reality of the situation is that I am the only person calling for even a minimum amount of restraint and thought, and because everything else is purely hateful pitchfork-vibes this makes me suspect. It's pretty silly, honestly, that merely sharing a different view attracts so much hostility. Ars wasn't always like that. We used to retainer the ability to discuss opposing views and experiences without pitchforks and torches. It seems something has been lost over the years.
What you're ignoring is that Unity did not offer the option to stick with previous terms if devs stuck with previous versions, but imposed the new terms retroactively, and it's not the first time they've done that. That is why people don't trust them.Pointing out that Epics terms have identical clauses was also hammered.
Since the terms will be altered yet again to align better with community expectations,
Making the same mistake a second time shows that they didn't learn the first time. Or, since they tried something worse this time, they learned the wrong lesson.To my knowledge they rolled back changes last time as well. And they're rolling back again now.
I'll accept that they're pretty stupid for making the same massive mistake twice. But as I understand things, the last backlash made them revert their proposed changes, and they seem to be doing the same thing again.
I get that you have a sense of national pride as a Dane over Unity. But you should put that aside for now. When they were new and hadn't become a company that so many people were dependent on for their livelihood, then yes, you could've equated something like this to inexperience. That ship has sailed. They may not be like Microsoft or the others in size, but they're a huge player in the gaming industry. Now other rules apply. They don't get to as simply write it off with "we're sorry, we didn't know any better.". Not good enough.I see lot's of negative comments here already. And I understand where you are coming from.
But may I just say: this is a pretty big corporation publicly saying "we were wrong, we are sorry, and we will work to repair the damage we have done". Doesn't that deserve just a little praise?
When was the last time you heard a big business respond like this? Have you ever heard it from Google, Microsoft, Sony, IBM, Reddit...?
Accusing me of gaslighting people was a bit much though. Honestly.
Slapping things together and throwing it out the door does seem to be the order of the day at many businesses these days. I would guess a push for quarterly returns and a certain lack of interest leads to this.I can only laugh at their claims that they had no idea about the impacts of this. The impacts were obvious if you just spent a few minutes thinking about it.
If they really had no idea, then someone just slapped this together and threw it up with no forethought...
What an absolutely ridiculous excuse. Even if the views WERE low, there is no reason at all to remove the page. None. It's TEXT. It's not eating up any bandwidth. Heck, if the views are that low, it would eat up even LESS bandwidth. Unless your TOS page consisted of an 8K 3 hour long video streamed in 3D of someone reading it out, this is a ridiculous complaint. Things like TOS shouldn't be measured in viewer count, but necessity, and it was necessary.In other words, what you're really upset about is being downvoted into oblivion.
What you're ignoring is that Unity did not offer the option to stick with previous terms if devs stuck with previous versions, but imposed the new terms retroactively, and it's not the first time they've done that. That is why people don't trust them.
You can be naive and assume they'll stick to their promises this time, but nobody else is under the same obligation. Given they are claiming the ToS tracker was removed because it "didn't have enough views", there is evidence this latest turnaround is not at all sincere.
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Not just the CEO, I believe.Only way to build back trust is for the CEO to step down and take responsibility.
Their latest statement is that it will come from data the devs report to them, but capped at 2.5% of revenue. So the smart move for devs who aren't in a position to change engines would be to assume they are always going to be paying the 2.5%. Until the dev is sure that Unity has fiddled with the numbers enough so that the dev has overpaid by enough to justify legal action.Something that I haven't seen be further addressed is the tiny matter of how they're seemingly capable of remotely identifying the number of installations; where it has been installed and uninstalled from; and how they're able to discern whether it was a legitimate copy of the game or not.. Feels like a privacy nightmare that is being overlooked at the moment.
What's Sony's shitty behaviour got to do with Unity's shitty behaviour, other than neither of them issued an actual apology?Well, you're luckier than me the.
When Sony f*cked me over with a rootkit on my PC, or spilled all my payment data to the entire internet, or revoked functionality from my Playstation without warning, I didn't hear a peep from them. No apology, no acknowledgement, no nothing. Haven't bought a single product from them since.
Same with the rest of the bunch.
But I fully appreciate that it's just anecdotal.
The contract was perfectly clear. Until Unity decided to unilaterally and retroactively change the terms.Doubtful. Their offering is still strong, technically speaking. If they can offer something that reduces business risk, for example by making the contracts more clear, then I don't see why Devs would stop considering them.
That's not the point though, is it? It's not the transition from "free" to "paid" that has generated such a massive backlash. It's the unilateral and retroactive change to the terms of service done in bad faith and possibly illegally.The change away from "free" to "not free" hurts off course.
They've done this twice. Why on God's green earth would you give them the benefit of the doubt?Since they aren't finished updating their terms and contracts, that remains to be seen. The possibility exists off course. But passing judgement now, in the middle of a shitstorm, is uninformed.
My direct experience with them, as a customer four years ago, was a positive experience. Good support, no issues. As mentioned previously I was also in a hiring process which shed some light on the direction they were going with their analytics.
And it was hosted on Github, so they weren't even paying for the bandwidth.What an absolutely ridiculous excuse. Even if the views WERE low, there is no reason at all to remove the page. None. It's TEXT. It's not eating up any bandwidth. Heck, if the views are that low, it would eat up even LESS bandwidth. Unless your TOS page consisted of an 8K 3 hour long video streamed in 3D of someone reading it out, this is a ridiculous complaint. Things like TOS shouldn't be measured in viewer count, but necessity, and it was necessary.
They also wouldn’t be able to see page views if it was a normal GitHub repoAnd it was hosted on Github, so they weren't even paying for the bandwidth.
Wait, you mean that Unity executives lied about that? Surely, you can't be serious.They also wouldn’t be able to see page views if it was a normal GitHub repo![]()
So they might be lying about being able to see the page views.They also wouldn’t be able to see page views if it was a normal GitHub repo![]()
Wait, you mean that Unity executives lied about that? Surely, you can't be serious.
Donald Trump has entered many, many contracts. Fat lot of good it's done for the people who never got paid.Contracts do not negate the need for trust.
I think your downvotes are coming from the tone of having more info and everyone else being an emotional rube. Comments like thisThat wasn't the point I was trying to make.
What I meant was that I am downvoted to hell and accused of being a gaslighting corporate shill, merely for offering a different point of view - which isn't even a heavy defence of Unity, but merely a call for balance and restraint.
Since the terms will be altered yet again to align better with community expectations, and that proces hasn't finished, being upset is a waste of time. People should feel vindicated instead. The pressure worked and Unity is making a U-turn. The proper course of action now is to see what comes next, and how that compares with competing offerings.
Donald Trump has entered many, many contracts. Fat lot of good it's done for the people who never got paid.
Nobody cares about whether they can alter a deal. They care about whether they will in a way that screws up their own business. It matters not one iota to me that one of the suppliers has a contract that says they can change the terms at any time because if they do, we both know that we'd drop them at the next renewal and never work with them again. As Billy Joel sang, it's always been a matter of trust.Doubtful. Their offering is still strong, technically speaking. If they can offer something that reduces business risk, for example by making the contracts more clear, then I don't see why Devs would stop considering them.
The right to alter terms, as I mentioned previously, is standard in virtually any software agreement on the planet. Including the terms for Unreal engine from Epic.
Sadly, the mob here is so angry that even sharing actual facts gets me downvoted to hell. "Facts be damn, we hate this guy for not picking up a pitchfork and joining our angry mob."
Lets stop wasting each others time. Nobody here is prepared to receive any view that's different from their own. And since you all hate what I write in this thread, it's a total waste of my life to stick around. Congratulations. You all "win" the argument. Your narrow mindedness can stay safe and intact.
Isn't what they did last time ?Want trust? Simple. Change the license so it states unequivocally that no changes can be made to the license retroactively and that there is no requirement to upgrade to a new version of the runtime/development software and Unity will not prevent old versions from running(eg no sabotage, no license servers that mysteriously go down, no DRM with a timebomb etc...).
Yes, thank you!And it was hosted on Github, so they weren't even paying for the bandwidth.
The level of deference some people are willing to show corporations, even ones that are actively harming them in a decision objectively made out of pure greed, is at times stunning. It's like cultural Stockholm syndrome.They've done this twice. Why on God's green earth would you give them the benefit of the doubt?
edit, a half-hour later: and they did it with the same executive team. This isn't a mistake, it's an MO!
Good lord, I knew it was a lie, but I didn't realize the sheer depths of the lie until you pointed it out. They lied in every possible direction.They also wouldn’t be able to see page views if it was a normal GitHub repo![]()
This is getting downvoted so much that I'm suspecting people are reading more into it than I said (or they hate the term "X-cretion," I suppose).That X-cretion or whatever they call 'em now is from ten days ago. I wonder how many of those resignations actually happened?
No, nononono. Getting gobbled up by an even bigger company won't "fix" them. Why do people delude themselves into thinking the answer to corporate greed is "more consolidation"? It never is. It has only ever made things worse, historically.This is getting downvoted so much that I'm suspecting people are reading more into it than I said (or they hate the term "X-cretion," I suppose).
I literally wonder how many of those resignations actually happened. That's key data on Unity's health, and we don't have it. If there were very few, it doesn't matter, but if they had a significant fraction of their tech expertise walk out the door, then whether or not they can regain trust is effectively irrelevant.
Ultimately, we customers don't matter directly--shareholders do. Unity isn't traded after hours, so we won't have another data point until Monday, but so far it ain't lookin' good. Honestly, I don't understand how they've kept their incompetent leadership even this far. Unity's share price was once over $200/share. It's under $33 today, and while a bit of that came in the last week, they've been utter failures as a publicly traded company much longer than most boards would tolerate.
I would be happiest with an actual buyout: let Apple, Microsoft, or some non-profit consortium buy them, dump all the services and malware crap, and return them to their "build a good game engine" roots. But if they've lost a significant fraction of their best engineers, even that isn't going to be enough.
Exactly! No surprises, except me writing a best-seller, as much as I think I have one in me, buried deep inside.But if you use it to write a bestseller, Microsoft isn't going to demand a cut from every copy going into people's hands.
This is getting downvoted so much that I'm suspecting people are reading more into it than I said (or they hate the term "X-cretion," I suppose).
I literally wonder how many of those resignations actually happened. That's key data on Unity's health, and we don't have it. If there were very few, it doesn't matter, but if they had a significant fraction of their tech expertise walk out the door, then whether or not they can regain trust is effectively irrelevant.
Ultimately, we customers don't matter directly--shareholders do. Unity isn't traded after hours, so we won't have another data point until Monday, but so far it ain't lookin' good. Honestly, I don't understand how they've kept their incompetent leadership even this far. Unity's share price was once over $200/share. It's under $33 today, and while a bit of that came in the last week, they've been utter failures as a publicly traded company much longer than most boards would tolerate.
I would be happiest with an actual buyout: let Apple, Microsoft, or some non-profit consortium buy them, dump all the services and malware crap, and return them to their "build a good game engine" roots. But if they've lost a significant fraction of their best engineers, even that isn't going to be enough.
Many, many products have done better after acquisition; it's almost the default condition for the tech industry. And in this case, it's likely literally existential. It doesn't seem likely Unity can survive much longer without massively increasing its income, and they burned all the bridges that would allow them to do that.No, nononono. Getting gobbled up by an even bigger company won't "fix" them. Why do people delude themselves into thinking the answer to corporate greed is "more consolidation"? It never is. It has only ever made things worse, historically.
Many, many products have done better after acquisition; it's almost the default condition for the tech industry. And in this case, it's likely literally existential. It doesn't seem likely Unity can survive much longer without massively increasing its income, and they burned all the bridges that would allow them to do that.
The choice here might be "Unity exists, owned by someone for whom it is a key tool (e.g. Microsoft/Apple or some game studio)" vs. "Unity no longer exists."
Glib lines about how acquisitions are never successful notwithstanding, it's hard to argue that from the point of view of the company and its customers, existence is preferable to nonexistence. And honestly, it's a dev tool. Either of those companies would likely be a good steward in this case.
If it dies, it dies. Better that than the steady monopolization infecting the entirety of the business world.Many, many products have done better after acquisition; it's almost the default condition for the tech industry. And in this case, it's likely literally existential. It doesn't seem likely Unity can survive much longer without massively increasing its income, and they burned all the bridges that would allow them to do that.
The choice here might be "Unity exists, owned by someone for whom it is a key tool (e.g. Microsoft/Apple or some game studio)" vs. "Unity no longer exists."
Glib lines about how acquisitions are never successful notwithstanding, it's hard to argue that from the point of view of the company and its customers, existence is preferable to nonexistence. And honestly, it's a dev tool. Either of those companies would likely be a good steward in this case.
Unity dying would create a monopoly, not prevent one. There are only two broadly used, fully cross-platform, professional-level game platforms available to non in-house devs right now, and Unity is one of them.If it dies, it dies. Better that than the steady monopolization infecting the entirety of the business world.