Interview: "It was not our intent to nickel-and-dime it, but it came across that way."
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Someone outta get Captain Obvious here a C-Suite job.Only after hearing feedback about those install fees being too complicated—and concerns about negative "outlier cases" potentially being charged vast sums of money—did Unity realize that "having an option where you could do a revenue share... is a better approach for everyone because it allows them to plan," Whitten said.
I don't disagree. My anecdote around trust is whether or not you believe him when he says he didn't know about the repo until last week.Trust should not be involved at all in this process. You should be locked in to terms when you use a version (major version which includes bug fixes) of software. You should negotiate/agree to terms BEFORE you start and not have to "trust" anyone about anything involved in that decision afterwards.
But Whitten said he hopes actions like restoring a GitHub Terms of Service tracker will be key to proving Unity really means it this time
A TOS tracker is not very useful if the TOS is still revokable.As per the article they will work to reinstate that.
This sounds nice on paper but the statement is kinda useless unless we know what Unity means by "a user".the vast majority of our users wouldn't pay any part of
Here's the thing. It WAS ALREADY a feature. They removed it a few months ago before these changes.As per the article, they will work to make stable terms a feature of Unity. I think it would be fair to reserve judgement until we have seen how they will back up that statement.
I hope they can earn back the trust of developers. A quick search of games that use unity shows a lot of games that I have played and enjoyed. I’m not too familiar with game engines but I’ve heard that the unreal engine is really popular but I can’t help but think more competition in the space only helps innovation.
I didn't downvote this but I have the same response to Unity leadership as I do to all the other swindling C-levels: I do not want an apology. I want everyone involved in this operation to resign or get fired, and I want their replacement to negotiate/discuss/plan in good faith.I see lot's of negative comments here already. And I understand where you are coming from.
But may I just say: this is a pretty big corporation publicly saying "we were wrong, we are sorry, and we will work to repair the damage we have done". Doesn't that deserve just a little praise?
When was the last time you heard a big business respond like this? Have you ever heard it from Google, Microsoft, Sony, IBM, Reddit...?
As per the article, they will work to make stable terms a feature of Unity. I think it would be fair to reserve judgement until we have seen how they will back up that statement.
I've never seen someone so eager to believe corporate PR. You should rent your services out, these big companies would love you.I have never seen a TOS or software license that didn't have such terms. Epic games reserves a similar right in their license (with the option to stay on old terms+versions of the engine).
Most major software companies generally have the right to alter any and all terms, at any time. The customers only course of action if they don't accept the changes is to stop using the product.
I am not defending this practice. I am observing that it's the defacto standard.
That said, reinstatement of the ToS tracker is at least a commitment to transparency. Again, that's not something most other software companies offer.
Godot is FOSS (MIT license) which is a major advantage if one prefers freedom to being at the mercy of the Marc Vhittens of the world.I think this opens up other opportunities for other engines actually. Unity and Unreal are the two big ones, but there is Godot which is excellent, but needs a bit more maturity on its platform support (It can go onto PC, mac, linux just fine, but PS5, Xbox, Switch, etc... their documentation literally says hire a porting company haha).
Not without ousting the board as well; they called the shots, and have an even more questionable background and track record than John.You want our trust? It's going to be hard it earn it back, but ousting CEO John Riccitiello would be a great step in that direction.
Except they didn't walk everything back; they only walked back the biggest stuff -- retroactive license changes and the likely illegal clauses that could put someone in debt. The royalty+subscription format that they promised they'd never employ is still very much in evidence, as are other things they previously promised they'd never do.If they haven't actually kept any changes, then they haven't fooled you in 2023. You can argue that they tried and failed - or that they f*cked up. But as they are returning to that commitment and reverting their recent changes to align with their original promises, using the "fool me once" claim seems totally off.
Someone's getting roasted over the coals in one of the other threads for saying this, but for most devs who want to write professional quality games and don't have either an in-house engine or the resources to create one, you have two choices: Unity or Unreal Engine.I think this opens up other opportunities for other engines actually. Unity and Unreal are the two big ones, but there is Godot which is excellent, but needs a bit more maturity on its platform support (It can go onto PC, mac, linux just fine, but PS5, Xbox, Switch, etc... their documentation literally says hire a porting company haha).
One thing is to change the terms forward, this was not forward only but previous versions were going to be hit too.I have never seen a TOS or software license that didn't have such terms. Epic games reserves a similar right in their license (with the option to stay on old terms+versions of the engine).
Most major software companies generally have the right to alter any and all terms, at any time. The customers only course of action if they don't accept the changes is to stop using the product.
I am not defending this practice. I am observing that it's the defacto standard.
That said, reinstatement of the ToS tracker is at least a commitment to transparency. Again, that's not something most other software companies offer.
I really wish our business culture wasn't so cut-throat as to make the simple, honest, ethical way to handle this kind of thing impossible: to wit, just have an honest conversation with your customers, tell 'em you need to raise revenue, and have a nice public discussion about how to do that in ways that work "the least worst for the most of us."Like so many has already commented on this and the previous article:
Had they started out with this it would have been fine. Yes it's still kind of nickel and diming unlike what they used to say they would do, but it's reasonable enough compared to the competition, and as long as it isn't retroactive, it's hard to disagree with a company changing fees as needed for their business.
After what has happened though? I doubt it's enough and I hope it isn't. Some developers will probably be swayed because they are too deeply invested in the Unity ecosystem, but that trust that was lost is hardly regained with this.
I am not an expert, but it's not just the engine and it's features. It's also the tooling behind it.
Yeah, I don't see that as an adequate analogy for the peasants rioting at the gates threatening to burn down the castle while setting fire to everything else in sight."It's been a very feedback-giving week for Unity," Whitten told Ars, possibly the biggest understatement he made during an interview accompanying the new, scaled-back fee structure plans the company announced today.
I just realized something. You know that bit about no longer requiring the Unity splash screen? That's likely their attempt to evade people not buying games because they're built on Unity.If the CEO doesn't get fired, it's not good enough for me as an end user of the games (not a dev, to be clear. Just a guy who won't buy games built on Unity anymore).
I don't mean spending more time with his family or whatever lie, I mean publicly made an example of.
CEOs get paid orders of magnitude more than normal people ostensibly because they make big, strategic decisions and the success of the company depends on their wise judgement in doing so. They routinely get credit (and million-dollar bonuses) when things go well, based on this theory.
If that were actually how it worked, the CEO would absolutely be the one responsible for either causing this disaster or failing to prevent it, and firing him would be an appropriate response.
No, it really, really doesn't. Walking stuff back, because you find yourself in trouble isn't even a little bit worth of praise, it's just simply common sense. I mean, if you just blindly ran through bushes and found yourself behind a bear, the sensible thing would be to....back up quietly, wouldn't it? You do not deserve praise for doing that, just like the company doesn't deserve praise for trying to back out of the trouble they caused for themselves.But may I just say: this is a pretty big corporation publicly saying "we were wrong, we are sorry, and we will work to repair the damage we have done". Doesn't that deserve just a little praise?
Are you really that gosh durn naïve? Unity isn't comparable to those companies, they aren't at the level of "too big to fail", whereas those companies are; they can easily afford to forge ahead with whatever plans they have and ignore anyone who doesn't like it.When was the last time you heard a big business respond like this? Have you ever heard it from Google, Microsoft, Sony, IBM, Reddit...?