Or you know, those of us with stuck with rural DSL where re-downloading 15gb+ could take nearly half a day... Downloading that also sucks up the bandwidth for the entire house so no streaming netflix or watching videos during that time. I haven't purchased a UWP game because I can't simply download it from work where we have fiber and transfer it to my home computer like I can with ANY other platform. Transferring a game from one computer to the next is simply a requirement for me.btw, the constant suggestions by the official Microsoft reps to “just redownload the (multi-gigabyte) software and try it again”, causing untold amounts of worthless data usage, are both idiotic and insulting.
Sure, no problem, it’s not like i have capped internet or anything![]()
Or maybe an API that says "hey, if I exit with an error code, you should open this file I'm telling you about right now and print the associated error message from that file." That takes all of 10-20KB of ram. I'd expect it to take around 600 bytes, but hey, a fresh .net WPF project in vs2017 uses 90+ MB to open a blank window.Anyways, in a day when 16GB of memory is becoming the standard, companies can afford to put a bit more explanation into their error messages.
Frankly, I don't know what you all are doing to your PCs to make the Windows Store so unreliable.
"Works for me" is never a good argument given the diversity of the PC ecosystem. With UWP, Microsoft had the opportunity to build a more reliable and robust platform from scratch. Yet people are still having all sorts of issues with it. At this point, the chances I'll be buying a UWP game are about as good as me buying a GFWL one.
"Doesn't work for me" is just as bad.
To be clear, I have had problems installing things from the Windows Store before. They were all solved by running wsreset.exe. But the benefits have far outweighed the issues. Having a single software repository that remembers what I purchase, downloads things in a single click, keeps everything up to date automatically, uninstalls everything cleanly, built directly into the OS is absolutely beneficial.
Afterburner comes bundled with Rivatuner Statistics Server, which hooks executables for its on screen display, which is notorious for crashing all kinds of games, not just UWP games.
Frankly, I don't know what you all are doing to your PCs to make the Windows Store so unreliable.
"Works for me" is never a good argument given the diversity of the PC ecosystem. With UWP, Microsoft had the opportunity to build a more reliable and robust platform from scratch. Yet people are still having all sorts of issues with it. At this point, the chances I'll be buying a UWP game are about as good as me buying a GFWL one.
"Doesn't work for me" is just as bad.
To be clear, I have had problems installing things from the Windows Store before. They were all solved by running wsreset.exe. But the benefits have far outweighed the issues. Having a single software repository that remembers what I purchase, downloads things in a single click, keeps everything up to date automatically, uninstalls everything cleanly, built directly into the OS is absolutely beneficial.
The point isn't whether it works for you or not. It's that Microsoft had the chance to apply the lessons learned from their own (and others) experience to produce something more reliable and easier to troubleshoot than the competition. Instead, it appears they did the opposite.
Actually, one would have to commend Microsoft for providing a consistently bad experience each and every time they tried to do something with PC gaming since the Xbox. Too bad DirectX updates are so uneventful!
Frankly, I don't know what you all are doing to your PCs to make the Windows Store so unreliable.
"Works for me" is never a good argument given the diversity of the PC ecosystem. With UWP, Microsoft had the opportunity to build a more reliable and robust platform from scratch. Yet people are still having all sorts of issues with it. At this point, the chances I'll be buying a UWP game are about as good as me buying a GFWL one.
"Doesn't work for me" is just as bad.
To be clear, I have had problems installing things from the Windows Store before. They were all solved by running wsreset.exe. But the benefits have far outweighed the issues. Having a single software repository that remembers what I purchase, downloads things in a single click, keeps everything up to date automatically, uninstalls everything cleanly, built directly into the OS is absolutely beneficial.
The point isn't whether it works for you or not. It's that Microsoft had the chance to apply the lessons learned from their own (and others) experience to produce something more reliable and easier to troubleshoot than the competition. Instead, it appears they did the opposite.
Except in this case, the crash was caused by a 3rd party application that's been shown to crash numerous other games as well.
TLDR: Get rid of your software that tries to hook executables to monitor performance. It causes issues with more than just UWP apps.
When standard Windows executables fail to turn over but don't crash as a result of, say, a power surge or other hardware-specific failure, error codes and crash notices are common—and they're often easily exposed by crash logs. UWP apps keep that kind of information under wraps
A normal user wouldn't be running things like Afterburner in the first place.Frankly, I don't know what you all are doing to your PCs to make the Windows Store so unreliable.
"Works for me" is never a good argument given the diversity of the PC ecosystem. With UWP, Microsoft had the opportunity to build a more reliable and robust platform from scratch. Yet people are still having all sorts of issues with it. At this point, the chances I'll be buying a UWP game are about as good as me buying a GFWL one.
"Doesn't work for me" is just as bad.
To be clear, I have had problems installing things from the Windows Store before. They were all solved by running wsreset.exe. But the benefits have far outweighed the issues. Having a single software repository that remembers what I purchase, downloads things in a single click, keeps everything up to date automatically, uninstalls everything cleanly, built directly into the OS is absolutely beneficial.
The point isn't whether it works for you or not. It's that Microsoft had the chance to apply the lessons learned from their own (and others) experience to produce something more reliable and easier to troubleshoot than the competition. Instead, it appears they did the opposite.
Except in this case, the crash was caused by a 3rd party application that's been shown to crash numerous other games as well.
TLDR: Get rid of your software that tries to hook executables to monitor performance. It causes issues with more than just UWP apps.
How is a normal user supposed to discover this? From the article:
When standard Windows executables fail to turn over but don't crash as a result of, say, a power surge or other hardware-specific failure, error codes and crash notices are common—and they're often easily exposed by crash logs. UWP apps keep that kind of information under wraps
The point here is that Microsoft chose to obscure any sort of error reporting, making troubleshooting far more difficult.
I'm not sure how Microsoft has botched the concept of an app store so badly. I've never had issues like this with any of the competing app stores (including the macOS one, so it's not like the fact that it's a desktop operating system necessitates these kinds of issues).
I'm not saying the Mac App Store is a paragon of usability, but it does work. And you know what else it lets you do? Find apps in Finder and treat them just like any other files.
I think Microsoft over-engineered the hell out of this and needs to go back to the drawing board.
Or maybe an API that says "hey, if I exit with an error code, you should open this file I'm telling you about right now and print the associated error message from that file." That takes all of 10-20KB of ram. I'd expect it to take around 600 bytes, but hey, a fresh .net WPF project in vs2017 uses 90+ MB to open a blank window.Anyways, in a day when 16GB of memory is becoming the standard, companies can afford to put a bit more explanation into their error messages.
A normal user wouldn't be running things like Afterburner in the first place.The point here is that Microsoft chose to obscure any sort of error reporting, making troubleshooting far more difficult.
You can in just about any other game store.Oh my god, I can't wait to get home and disable afterburner... I bought FH3 and was never able to play it, and of course you can't return digital downloads.
A normal user wouldn't be running things like Afterburner in the first place.The point here is that Microsoft chose to obscure any sort of error reporting, making troubleshooting far more difficult.
LOL, that might be reasonable if it wasn't included on the driver CD provided by the card manufacturer.
The point still stands - Microsoft chose to make troubleshooting more difficult than it had to be.
Actually, one would have to commend Microsoft for providing a consistently bad experience each and every time they tried to do something with PC gaming since the Xbox. Too bad DirectX updates are so uneventful!
I'm not going to say Steam has the best implementation on data use; to my surprise, it was Battle.Net, which found my Overwatch, HOTS and Destiny files on a separate drive after reinstalling my OS, and automatically reintegrating them into the launcher.
Manufacturers still ship driver CDs? What is this, 2008?A normal user wouldn't be running things like Afterburner in the first place.The point here is that Microsoft chose to obscure any sort of error reporting, making troubleshooting far more difficult.
LOL, that might be reasonable if it wasn't included on the driver CD provided by the card manufacturer.
The point still stands - Microsoft chose to make troubleshooting more difficult than it had to be.
Actually, one would have to commend Microsoft for providing a consistently bad experience each and every time they tried to do something with PC gaming since the Xbox. Too bad DirectX updates are so uneventful!
I'm not going to say Steam has the best implementation on data use; to my surprise, it was Battle.Net, which found my Overwatch, HOTS and Destiny files on a separate drive after reinstalling my OS, and automatically reintegrating them into the launcher.
I've found Steam's actual tool, allegedly provided for the purpose, for backing up and restoring some or all of your locally installed stuff to be utter rubbish; but if you just manually copy a game's folder out of its location (steamapps\common\, I think?) and then copy it back to the location on another system or a fresh install, Steam will accept it without complaint(assuming the same account is used, haven't tested between two accounts that both have the game; and assume it wouldn't work if the recipient account doesn't have the game).
Sometimes it just works; worst case you tell Steam to verify local content and it grovels through and possibly downloads a few odds and ends if something has changed since the backup was made. Not something I'd do for fun; but works well enough to allow reinstalls and migrations without hammering the WAN forever.
Manufacturers still ship driver CDs? What is this, 2008?A normal user wouldn't be running things like Afterburner in the first place.The point here is that Microsoft chose to obscure any sort of error reporting, making troubleshooting far more difficult.
LOL, that might be reasonable if it wasn't included on the driver CD provided by the card manufacturer.
The point still stands - Microsoft chose to make troubleshooting more difficult than it had to be.
The Afterburner issues are with the application detection level setting with Riva Tuner Statistics Server. This isn't really a UWP issue, as it also occurs on non UWP applications. While I agree that UWP is somewhat lackluster, to blame it for this issue is kind of silly.
Frankly, I don't know what you all are doing to your PCs to make the Windows Store so unreliable.
"Works for me" is never a good argument given the diversity of the PC ecosystem. With UWP, Microsoft had the opportunity to build a more reliable and robust platform from scratch. Yet people are still having all sorts of issues with it. At this point, the chances I'll be buying a UWP game are about as good as me buying a GFWL one.
"Doesn't work for me" is just as bad.
To be clear, I have had problems installing things from the Windows Store before. They were all solved by running wsreset.exe. But the benefits have far outweighed the issues. Having a single software repository that remembers what I purchase, downloads things in a single click, keeps everything up to date automatically, uninstalls everything cleanly , built directly into the OS is absolutely beneficial.
A normal user wouldn't be running things like Afterburner in the first place.The point here is that Microsoft chose to obscure any sort of error reporting, making troubleshooting far more difficult.
LOL, that might be reasonable if it wasn't included on the driver CD provided by the card manufacturer.
The point still stands - Microsoft chose to make troubleshooting more difficult than it had to be.
Me: "Everyone should be using Afterburner."
People: "But what about UWP games that it breaks?"
Me: "Well, nobody should be using UWP games."
"this access control entry is corrupt"
That did the trick. With MSI Afterburner disabled, I could get the game to run.
It would be pretty trivial for the game to check if RTSS is running and then pop up an error message asking to close it.
Why?Are you fracking kidding me!!?? Of course you have to turn off extra software, especially graphics overlays, before you complain about something being horribly broken!