A week of playtime is nowhere near enough to fully review sprawling galactic epic.
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If the way it worked for you in Inquisition was by relying on that tactical mode where you could more easily give everyone orders and control how quickly time flows, then "no". There is nothing similar to that in Andromeda, and without it, I suspect combat would be tricky.I have an accessibility question. Can Andromeda be played with a mouse and on-screen keyboard? I have a severe physical disability and I play games using a headmouse and OSK. This worked pretty well for Inquisition, but will it work for ME?
Please say yes.![]()
Do you play WoW?Having never bothered with Dragon Age, I wish this had not pulled in the DA references; those references were completely lost for me, so no real idea of the power of that reference. I play ME 1 and 2 and 3 so much, the game discs had to be replaced due to scratching. Sloppy, I know.
Was hoping it would be more like Witcher 3 in space.
If everything was the same but the gender, the individual designer likely never would be named (instead we'd just be making fun of the animations themselves) and certainly the "trolling" would not be of that sort of personal, threatening nature.
I don't care what gender the lead facial animator was, they should be fired if this is the best they can do.
If Bioware put an unpaid intern (I think that's one of the rumours) in charge of facial animation for their flagship IP, every producer involved with this title should all be fired (out of a cannon... into the sun...)
After so much care and attention to the environments and such, it's a shame to see such a great IP tarnished by this lackluster effort on animations. The original game has better animations, which is a pretty damning statement, especially considering its age.
Think about that statement for a second. If rumors don't meet the sniff test of even being plausible, maybe the rumors shouldn't be believed. Do you believe Electronic Arts would allow BioWare to put an unpaid intern in charge of facial animation on their flagship IP? Do you believe that's how big-name software companies operate in 2017?
Apparently the point of my statement was missed. I do not, for a second, believe anyone would turn over such an important task to an intern, hence the statement about firing the producers out of a cannon into the sun.
I would imagine anyone who's seen in-game footage of the animation will agree it is less than what we've all come to expect from Bioware.
Yes, but...No combat pause? Faster, twitchier combat?
All of the things Lee talks about are true, though I would say that DA:I at least had very interesting characters that you could get attached to, and so far in 10 hours of play I don't care a whit about the idiots that tag along with me and get slaughtered every 5 seconds.
Here's a big huge plot breaking question for the lazy writers of Mass Effect. If I can have a tiny Quantum Entangled Communicator in my brain that instantly connects me to my ship wherever I am, and QECs can communicate instantly across any distance of space, why doesn't the Institute have a QEC connection with the Milky Way?
And another, if somehow magical space telescopes can let the Initiative see the viability of "golden planets" from 2.5 million light years away why couldn't on-board ship sensors detect updates from those planets when they got, oh I don't know, a few dozen light years away? And say "hey look out for that giant scourge thing, let's maybe scan a few other planets since these have gone to shiite."???
When the games plot is broken so badly before the game boots up, there are going to be huge problems.
I never understand people who think technology in sci-fi has no limitations, and that the story and dialogue must hinge on explaining those limitations to the viewer at all times.
You played the game yet? They specifically make a big deal about being "on their own" apart from the Milky Way without any explanation of why that is the case. The Mass Effect series already canonized QECs and the fact that they are (magically) based on real science means that they will work at any distance.
Any distance?
Since in "real science" they don't work at all, how can you make that claim?
Or maybe they work, but the energy requirements increase exponentially with distance?
Quantum Entanglement is a real phenomenon that has been observed in nature. The concept of being able to transmit information using it is thought to be impossible. So it is all "magic" anyway, but when ME2 and ME3 already canonized its use, and you actually have the ability to use a miniaturized QEC in your brain in Andromeda, to simply ignore the possibility of contact at all with the Milky Way is lazy writing.
As I mentioned, they could have said it was destroyed in the crash at least. Or gave some handwavium answer like you suggest with power requirements increasing with each million light years or something. But there is no answer at all, because we are all just supposed to assume that leaving the Milky Way necessitates a complete break from society.
What about the voice acting? I've heard that's... about as good as the lip-synching and animation.
From all I'm hearing, it sounds like a game that changed directions halfway through development and had too many things trying to do too many things with it - trying to please the hardcore console gamers and hardcore PC gamers both to such an extent, that they're just... letting both sides down.
I still hope it's good. I miss Mass Effect. Those were two very fine games.
There's plenty of scifi that uses exactly that kind of explanation. QECs depend on quantum entanglement, which is fragile, and in general has to be created by the particles interacting with each other (ie. starting out at the same location).All of the things Lee talks about are true, though I would say that DA:I at least had very interesting characters that you could get attached to, and so far in 10 hours of play I don't care a whit about the idiots that tag along with me and get slaughtered every 5 seconds.
Here's a big huge plot breaking question for the lazy writers of Mass Effect. If I can have a tiny Quantum Entangled Communicator in my brain that instantly connects me to my ship wherever I am, and QECs can communicate instantly across any distance of space, why doesn't the Institute have a QEC connection with the Milky Way?
And another, if somehow magical space telescopes can let the Initiative see the viability of "golden planets" from 2.5 million light years away why couldn't on-board ship sensors detect updates from those planets when they got, oh I don't know, a few dozen light years away? And say "hey look out for that giant scourge thing, let's maybe scan a few other planets since these have gone to shiite."???
When the games plot is broken so badly before the game boots up, there are going to be huge problems.
I never understand people who think technology in sci-fi has no limitations, and that the story and dialogue must hinge on explaining those limitations to the viewer at all times.
You played the game yet? They specifically make a big deal about being "on their own" apart from the Milky Way without any explanation of why that is the case. The Mass Effect series already canonized QECs and the fact that they are (magically) based on real science means that they will work at any distance.
Any distance?
Since in "real science" they don't work at all, how can you make that claim?
Or maybe they work, but the energy requirements increase exponentially with distance?
Quantum Entanglement is a real phenomenon that has been observed in nature. The concept of being able to transmit information using it is thought to be impossible. So it is all "magic" anyway, but when ME2 and ME3 already canonized its use, and you actually have the ability to use a miniaturized QEC in your brain in Andromeda, to simply ignore the possibility of contact at all with the Milky Way is lazy writing.
As I mentioned, they could have said it was destroyed in the crash at least. Or gave some handwavium answer like you suggest with power requirements increasing with each million light years or something. But there is no answer at all, because we are all just supposed to assume that leaving the Milky Way necessitates a complete break from society.
An alternative idea would be to explain that Quantum Entanglement breaks or becomes distorted beyond use when you go out beyond the edge of a galaxy due to gravitational stress differences or something. It could have been a nice science-fictiony story thread to put in.
My comment on not being forced to play as a girl wasn't an intent to troll but a genuine sigh of relief in light of the recent influx of games that force you to play as a girl.
a) Planescape Torment wasn't a Bioware Game (it was Black Isle, who served as publishers for Bioware games and it used Bioware's Infinity engine, but Bioware had nothing to do with it).I don't know of any BioWare game (Ever? Maybe Planescape Torment?) that didn't give players this binary choice. There was, as everyone already knew, zero chance that players would not get to choose a male or female protagonist in this game. At this point they should probably be adding more than two options, but that is a totally unrelated conversation so I'll just put a pin in that for now.I don't like forced gender, I prefer choice. For me it's a matter of immersion. I strongly identify with my gender and I can't get into a game beingI thought you'd never ask! I don't like playing as a girl in games that are made for males, which to me are action games with lots of killing. There's a reason you don't see Barbies with ak47's or G.I. Joe's with a hairbrush. Boys and girls play differently, something a lot of video game developers have forgottenAlso glad the game doesn't force you to play as a girl
And the problem with that is..?
Oh get over yourself and your forced gender roles. My seven-year-old likes stuffed animals as well as his Halo toys, and pink is one of this top three favorite colors. So fucking what?
And one of his Halo action figures is Spartan Olympia Vale, and he has zero problem/confusion with the fact that she has lady parts under her armor instead of man parts. Because, after all, when we're playing with Halo action figures, we're not talking about genitals, we're talking about defeating the Covenant.
Anyway: It's almost like you brought it up totally out of nowhere to pretend like you had a point. Get off the cross.![]()
This game seems like it will be *much* harder to play than DA: I. Primarily because the basic gameplay is that of a shooter: you move between cover, point your cursor at enemies and pull the trigger. Unlike DA:I where you target people and then queue up attacks/special moves.I have an accessibility question. Can Andromeda be played with a mouse and on-screen keyboard? I have a severe physical disability and I play games using a headmouse and OSK. This worked pretty well for Inquisition, but will it work for ME?
Please say yes.![]()
A week of playtime is nowhere near enough to fully review sprawling galactic epic.
archeologists, yes. Indiana Jones , no. Toy makers know this, which is why they don't sell Barbies with mini gunsIt's Tomb Raider. What, do you think women can't be archaeologists?Uncharted already is a male version of tomb raider. Though I still wish that the latest tomb raider had an option to play as a guy. Personally it only matters to me in action type games. I don't have a problem using girl fighters in fighting games or games like until dawnMy comment on not being forced to play as a girl wasn't an intent to troll but a genuine sigh of relief in light of the recent influx of games that force you to play as a girl.
So you'd like to see, like, Nate Croft: Tomb Raider?
Hey, I had no problem playing as Nathan Drake.
archeologists, yes. Indiana Jones , no.It's Tomb Raider. What, do you think women can't be archaeologists?Uncharted already is a male version of tomb raider. Though I still wish that the latest tomb raider had an option to play as a guy. Personally it only matters to me in action type games. I don't have a problem using girl fighters in fighting games or games like until dawnMy comment on not being forced to play as a girl wasn't an intent to troll but a genuine sigh of relief in light of the recent influx of games that force you to play as a girl.
So you'd like to see, like, Nate Croft: Tomb Raider?
Hey, I had no problem playing as Nathan Drake.
Toy makers know this, which is why they don't sell Barbies with mini guns
It's not insecurities. To me gender is tied to play style. There nothing wrong with any play style, but I won't be buying a Barbie if I want my toys to fight each other and neither would I buy GI Joe's to make them have tea with each otherMy comment on not being forced to play as a girl wasn't an intent to troll but a genuine sigh of relief in light of the recent influx of games that force you to play as a girl.
You seriously need to get those insecurities looked at.
Some of the issues I've seen online with character models / animations / facial presets, etc. are pretty horrifying, and could point to some combination of poor resourcing and/or politicized design choices on the part of Bioware Montreal.
To be totally clear, the GamerGate/"Men's Right Advocate" argument that the person in charge of the facial animations on Mass Effect: Andromeda was a woefully-unqualified woman chosen solely for the role solely due to political correctness reasons, and that's why the animations suck so bad...it just isn't true. It's "alternative facts." It's Pizzagate. It's a completely false narrative being pushed for culture-war reasons.
I'm with ShakesMcQueen..this is really happening? If so, what the actual fuck?
Perfect storm. Highly visible issue with AAA game, witch hunt to find who was responsible for the animation dev work, and a young fan bragging on her LinkedIn about some intern work she may or may not have done for Bioware that gave the impression that she was the one responsible for the shoddy animations.
Plus typical internet mob mentality to swarm and attack any targets of opportunity.
It's not insecurities.My comment on not being forced to play as a girl wasn't an intent to troll but a genuine sigh of relief in light of the recent influx of games that force you to play as a girl.
You seriously need to get those insecurities looked at.
. No what I am saying is that despite the opinions of the very vocal minorities, most normal people acknowledge that boys and girls are different. Understanding this principle is what has kept toy companies in business for many decades. I'm glad bioware realizes this as well. Also who gave you the power to decide what others should like?Toy makers know this, which is why they don't sell Barbies with mini guns
They should. Kids of both sexes would love them. Probably quite a few adults as well. In fact all you're really saying here is that lots of toy makers are assholes, and that you identify with them.
. No what I am saying is that despite the opinions of the very vocal minorities, most normal people acknowledge that boys and girls are different. Understanding this principle is what has kept toy companies in business for many decades. I'm glad bioware realizes this as well. Also who gave you the power to decide what others should like?Toy makers know this, which is why they don't sell Barbies with mini guns
They should. Kids of both sexes would love them. Probably quite a few adults as well. In fact all you're really saying here is that lots of toy makers are assholes, and that you identify with them.
archeologists, yes. Indiana Jones , no. Toy makers know this, which is why they don't sell Barbies with mini gunsIt's Tomb Raider. What, do you think women can't be archaeologists?Uncharted already is a male version of tomb raider. Though I still wish that the latest tomb raider had an option to play as a guy. Personally it only matters to me in action type games. I don't have a problem using girl fighters in fighting games or games like until dawnMy comment on not being forced to play as a girl wasn't an intent to troll but a genuine sigh of relief in light of the recent influx of games that force you to play as a girl.
So you'd like to see, like, Nate Croft: Tomb Raider?
Hey, I had no problem playing as Nathan Drake.
I struggle to understand the unfocused vitriol directed at ME: Andromeda.
Hello. I play a lot of games. I’ve been playing video games for the past 20 years, and I can still remember my heart pounding when I bought my first game (can’t believe it’s been 22 years since Westwood released Command and Conquer…). I’ve sailed and plundered the Caribbean with Sid Meier’s Pirates, defeated Napoleon in Fields of Glory, and critical hit my share of orges with the looking glass rifle in Arcanum (IMO still the best game no one has ever played). As of this morning, according to Origin and Steam, I have allocated/misallocated the following number of hours in the following games:
Mass Effect (143 hrs)
Mass Effect 2 (188 hrs)
Mass Effect 3 (247 hrs)
Rainbow Six Siege (864 hrs)
Rise of the Tomb Raider (13 hrs — thirteen hours isn’t a typo and I’m going to make a point. I played it for its visuals and game mechanics, both of which were perfect - but what a snore. )
With my gaming resume/rap sheet out of the way, let’s get right to the point — I’ve been struggling to understand unfocused vitriol directed at Bioware for Mass Effect: Andromeda.
Like most of you, I haven’t been fortunate enough to have access to a reviewer’s code, so my experience has been limited to the 10 hour early access and advanced previews available on social media and YouTube.
During my 10 hour preview, I’ve encountered specific issues like the dreaded mo-cap T pose (Dr. T’Perro looked like she was being biotically crucified by my Ryder for failing to properly secure my twin’s cryopod), skin textures on Suvi (I’d be pleasantly surprised if there’s a lupus backstory), and some cringe worthy dialogue on the Nexus — but nothing to elicit the blatantly false, unfocused and nonconstructive vitriol from the “counter-SJW” crowd (I had to google/urban dictionary SJW to even understand their commentary).
Jennifer Hepler didn’t design the lazy three color storyboard ending for Mass Effect 3, but she was targeted for harassment. I don’t think Allie Rose-Marie Leost designed/implemented the unnerving human eyes/orbital socket modeling in Andromeda, but she was targeted for harassment.
There’s been false allegations that customization excluded skin tones/facial structure that are stereotypically Caucasian, yet both my Ryder twins are rather… Scandinavian.
As a parting blurb, I think we could all occasionally use a reminder that games, like commercial art, face unique developmental challenges whereby the publishers/development studios/producers/writers/technical development team struggle to juggle multiple conflicting interests and priorities. Writers want to tell a story and artistically present the truth, but they shouldn’t write themselves out of a job by failing to meet deadlines tinkering with the perfect story never told.
The first game where I defeated space pirates and romanced team members was Terra Nova: Strike Force Centauri. It was a pioneering game that pushed the boundaries and was basically Mass Effect before Mass Effect, unfortunately the development was so high that it never paid for itself, and Looking Glass Technologies was not able to finance the expected and planned sequel. Alternatively, I can also remember my disappointment when Electronic Arts pushed Westwood to prematurely release its sequel, Tiberium Sun, and that premature release effectively killed Westwood.
I hope Andromeda isn’t the end of the Mass Effect IP at Bioware. But if it is, I don’t think it was caused by inclusion and aspirational values akin to helping a Salarian cure the genophage or brokering peace between the Geth and Quarians.
Ken is a token male in a girl's toy line. Nobody buys a Ken doll to make him fight another Ken doll. As for the Halo toys I wouldn't consider them action figures per se that kids actually play with, but collectibles for adults who love the video games.archeologists, yes. Indiana Jones , no. Toy makers know this, which is why they don't sell Barbies with mini gunsIt's Tomb Raider. What, do you think women can't be archaeologists?Uncharted already is a male version of tomb raider. Though I still wish that the latest tomb raider had an option to play as a guy. Personally it only matters to me in action type games. I don't have a problem using girl fighters in fighting games or games like until dawnMy comment on not being forced to play as a girl wasn't an intent to troll but a genuine sigh of relief in light of the recent influx of games that force you to play as a girl.
So you'd like to see, like, Nate Croft: Tomb Raider?
Hey, I had no problem playing as Nathan Drake.
Action figures about glamorous lifestyles cone in both genders (or did you forget about Ken)? Fighting action figures come in both genders (such as Spartan Sarah Palmer and Spartan Olympia Vale from Halo). The world hasn't ended.
I'm still immensely irritated that gaming companies think timed releases in different countries, in this age of digital releases, is still an OK thing to do. I don't get the game for another two days.
Ken is a token male in a girl's toy line. Nobody buys a Ken doll to make him fight another Ken doll. As for the Halo toys I wouldn't consider them action figures per se that kids actually play with, but collectibles for adults who love the video games.
Do you play WoW?Having never bothered with Dragon Age, I wish this had not pulled in the DA references; those references were completely lost for me, so no real idea of the power of that reference. I play ME 1 and 2 and 3 so much, the game discs had to be replaced due to scratching. Sloppy, I know.
There's this thing in DA:I, a mission board, that's like the garrison mission board in the previous WoW expansion or the order hall one in the current expansion. It's a mechanic that lets you send troops that report to you out on missions in the world, and then a timer counts down based on real world time elapsed, and after that you get a report and possible rewards.
ME:A adds a mechanic like that to Mass Effect, and IMHO that's really the only compelling reason to compare it to DA rather than just previous ME games.
Some parents might be inclined to brainwash their kids that boys and girls are not different, but it doesn't change the fact that they are. Give any random boy and girl the exact same toy and watch how differently they play.. No what I am saying is that despite the opinions of the very vocal minorities, most normal people acknowledge that boys and girls are different. Understanding this principle is what has kept toy companies in business for many decades. I'm glad bioware realizes this as well. Also who gave you the power to decide what others should like?Toy makers know this, which is why they don't sell Barbies with mini guns
They should. Kids of both sexes would love them. Probably quite a few adults as well. In fact all you're really saying here is that lots of toy makers are assholes, and that you identify with them.
'vocal minorities'.
'normal people'.
You are a sexist idiot.
And, for the record, boys and girls aren't different except in fairly trivial physical ways.
Some parents might be inclined to brainwash their kids that boys and girls are not different
Being different has nothing to do with equality or superiority or inferiority.Some parents might be inclined to brainwash their kids that boys and girls are not different
That's not brainwashing.
That's equality.
How?Ken is a token male in a girl's toy line. Nobody buys a Ken doll to make him fight another Ken doll. As for the Halo toys I wouldn't consider them action figures per se that kids actually play with, but collectibles for adults who love the video games.
And you'd be wrong.
Again.
Being different has nothing to do with equality or superiority or inferiority.Some parents might be inclined to brainwash their kids that boys and girls are not different
That's not brainwashing.
That's equality.