It’s probably a little early to be warning of extinction, but in some new cars, buttons are becoming hard to find. Given that a screen has to go into the dashboard anyway (thanks to things like backup camera requirements) and the fact that people increasingly won’t consider a car without Android Auto or Apple CarPlay, touchscreens make life easier for automakers in terms of design and assembly.
It’s just that they don’t make life easier for drivers. Instead, we’re treated to bad interfaces that don’t create muscle memory but instead distract us while we should be driving. And now, Swedish car publication Vi Bilägare has the data to prove it.
VB tested 11 new cars alongside a 2005 Volvo C70, timing how long it took to perform a list of tasks in each car. These included turning on the seat heater, increasing the cabin temperature, turning on the defroster, adjusting the radio, resetting the trip computer, turning off the screen, and dimming the instruments.
The old Volvo was the clear winner. “The four tasks is handled within ten seconds flat, during which the car is driven 306 meters at 110 km/h [1,004 feet at 68 mph],” VB found. Most of the other cars required twice as long, or more, to complete the same tasks.
VB says that “one important aspect of this test is that the drivers had time to get to know the cars and their infotainment systems before the test started.” With my devil’s advocate hat on for a second, most drivers who drive regularly will regularly drive the same car, building more familiarity over months and years than a journalist will after even a week with a new model. But that kind of long-term adaptation is the user conforming to the vehicle’s wishes, and shouldn’t good design be the opposite of that?

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