The most interesting news to come out of Nvidia’s two-hour-plus press conference Sunday night was doubtlessly the Tegra 4 mobile processor, followed closely by its intriguing Project Shield tablet-turned-handheld game console. However, company CEO Jen-Hsun Huang also revealed a small morsel of news about the cloud gaming initiative that Nvidia talked up back in May: the Nvidia Grid, the company’s own server designed specifically to serve as the back-end for cloud gaming services.
Thus far, virtualized and streaming game services have not set the world on fire. OnLive probably had the highest profile of any such service, and though it continues to live on, it has been defined more by its troubled financial history than its success.
We stopped by Nvidia’s CES booth to get some additional insight into just how the Grid servers do their thing and how Nvidia is looking to overcome the technical drawbacks inherent to cloud gaming services.
What it is and how it works
The company’s intent with Grid is to supply an entirely self-contained system that requires no extra hardware or software to do its job, so a rack of Grid servers actually has a couple of different building blocks.
The main block of the Nvidia Grid system is the gaming server itself, a 2U rack-mountable box containing 12 Nvidia GPUs each capable of supporting two simultaneous users (for a total of 24 users per box.) To support more users, you simply add more boxes. These servers are likely using a variant of the same technology driving Nvidia’s VGX graphics cards, which also promise cloud-based 3D graphics performance but focus on workstation applications rather than gaming. Each server rack (see above) can hold 20 of these servers, for a total of 480 users per rack, and each server consumes between 800 and 900 watts of power under load.

Loading comments...