RAGE does a few things right. The game runs on the id Tech 5 engine, and it’s absolutely beautiful. PC copies of the game haven’t been unlocked yet—we’ll have coverage later—but on the 360 the game is an absolute stunner. The engine handles internal and wide open areas with ease, with a solid frame rate and only a little texture pop-in after we installed the game on the 360’s hard drive. The racing sections and minigames are fun. We’ve now reached the end of the rosy section of this post.
Many reviewers went to an event where they had two days to sit down and play the game straight through. I can’t imagine being put in that position; forced to play this airless, inert experience for long stretches. The story doesn’t matter, and the world mixes Fallout with Borderlands for something that feels both routine and bland. Your character wakes up in a dystopian future, and then another character hands you a gun and tells you to start killing. You go from realizing everyone you love is dead to shooting bad guys in about 30 seconds. Of course, your mute character is just fine with all this.
To give you a sense of how ridiculous this game can be, here’s a sample mission: my goal is to go to the next town to drop off some supplies. First I have to speak to the mayor, who tells me I need to change out of my conspicuous clothes before he’ll talk to me, so I have to find the tailor. No sweat, right? Back to the mayor.
Once I get my new clothes, the mayor says I have to rent garage space and talk to the sheriff. So I do those things, but the sheriff tells me I can’t have the supplies that need to be delivered unless my buggy has guns. To get guns, I need to talk to the guy at the race track. After talking to the guy at the race track, I’m told I need to speak to another guy to set up races for the slips to get the guns—when I find that guy, he tells me to speak to his guy so he can schedule the race…
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