Sure, every US-based tech site worth its salt is running a “Tech Turkeys” list this week, but only Ars Technica brings you one hosted by a Robotic Turkey o’ Death whom we affectionately call “Beaky.” (Need an extra reason to give thanks? Be grateful that the staff collectively talked editor-in-chief Ken Fisher out of making Beaky into an eel for “historical accuracy.”)
And wow—did Beaky ever have fodder for this year’s list; 2011 was stuffed like a turducken with poor technology decisions. When he found some down time between his overthrow-the-world strategy sessions and his get-grain-into-my-gizzard-now chow marathons, Beaky pecked out these incidents as the lowest of tech’s low points in 2011. So far.
Research in Motion
Oh, RIM. Where do we begin? The company started off the year getting everyone riled up about the BlackBerry PlayBook, only to launch it with choppy performance, without a good app store, and without a native e-mail client (unless you already had a BlackBerry phone). This effectively restricted its use to BlackBerry customers, a species that will soon be extinct if they aren’t already being bred in captivity somewhere.
RIM followed this up with a three-day service outage. Browsers, messaging apps, and e-mail ceased to work on BlackBerry handsets. A month later, the company is still determining the real cause of the outage, with a “SWAT team” investigating the event. (We expect that it looks like a room full of Maxwell Smarts.) In the meantime, it lacks a credible response to the iOS/Android juggernauts.
At this point, RIM is like the deadbeat dad who shows up two months after your 17th birthday and presents you with a stuffed animal in a gift bag. Too little, too tone-deaf, too late.
Duke Nukem Forever
If not for the crazy development cycle, the closing of a once-legendary developer, and the absolutely hideous state of the game when it was released, Duke Nukem Forever might not have been considered such a turd. But, until time machines arrive to fix the many problems of the past, we have to live with reality. The title that was actually delivered played like something knocked out back in 2001 by people who had just started creating games over the weekend, and it was then stuck in a time capsule for a decade.
Loading comments...