When I was a child, SimCity 2000 felt like a fun, animated set of urban-themed Lego blocks to tinker with. Revisiting the game roughly three decades later, though, I’ve found the weight of my adult responsibilities tempering my role as god-mayor of a tiny metropolis.
The tough economics of establishing a thriving city barely concerned me as a child. Rather than building up a durable tax base from a slowly growing city of happy citizens, I’d usually type in an infinite money cheat or load up the handy Urban Renewal Kit expansion to build whatever I wanted, wherever I wanted, as quickly as possible.
Thus unleashed, my childhood self would go mad with unchecked power, petulantly turning dials just to see what happened to the citizens in my virtual ant farm. Sometimes I’d try to arrange a repeating grid of fancy arcologies and police stations, trying to create a regimented utopia out of the game’s most expensive (and therefore “best”) building type. More often, I’d play with the far edges of the simulation, crowding residential areas next to polluting heavy industry or letting entire neighborhoods go without fire protection and waiting to see how long it took for things to fall apart.
Coming back to SimCity 2000 today, I find it much harder to callously play with the lives of my virtual citizens. The years I’ve spent as a homeowner, parent, and city-dwelling adult make me at least pause before I willingly inflict that kind of pain on my tiny subjects.
As a child, I’d think nothing of temporarily cranking up property taxes just to pay for a pet project; now, it makes me think of my own slowly rising property tax bill. As a child, I saw the “legalized gambling” ordinance as an easy hack to fill in a budget gap in a struggling city; now, I think about all the attendant problems that would come if my town suddenly became a gambling mecca.

https://humantransit.org/2013/05/how-sim-city-greenwashes-parking.html