Ostensibly, C:\ArsGames is to some extent about actually driving a few game purchases, but in reality it’s mostly an excuse for me and my colleagues to wax nostalgic about the games that were formative for us. Case in point: This entry in our ongoing series with GOG is about a game that’s completely free. I think Ars can withstand this tiny revenue shortfall for the sake of peak nostalgia!
There are a couple of reasons I chose The Elder Scrolls II: Daggerfall this time around: its co-creator, Julian LeFay, recently passed away, so it seemed timely. Also, it was one of the defining games of my youth—one I have continued to revisit now and then.
But it’s also interesting because of where its developer, Bethesda—a studio people both love and hate—is at today. Going back to Daggerfall, we find a game that shows off so much of what we’ve lost from the bygone era of ’90s PC gaming, but also one that makes it abundantly clear why the industry left those sensibilities behind.
I’ll spoil the conclusion, though: I still love this game. It’s profoundly not for everybody, but it’s definitely for me.
The kids don’t get it
OK, so we’ve established that I love Daggerfall. Knowing Ars Technica’s readership, some of you probably do too. So who, exactly, doesn’t like it?
Just search YouTube and you’ll find a bunch of videos with titles like:
- “I FORCED myself to play Daggerfall in 2025”
- “Skyrim Player Tries Daggerfall (It Goes Terribly)”
- “I really tried. But I can’t play Daggerfall anymore.”
Ouch. That’s rough. Granted, one of those isn’t actually negative if you sit through the video, but it still acknowledges that it’s not easily accessible for everyone.

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