The original Mortal Kombat was part of the arcade experience that quite literally shaped my life in gaming—I’ve been a dedicated fighting game community member ever since. Looking back, the entire original trilogy of games feels special, and the early-year hype for Mortal Kombat 11 recently stirred up some of that nostalgia. After a long time of mostly ignoring the franchise’s releases, I was genuinely looking forward to trying a new Mortal Kombat game.
As a somewhat serious fighting game player, I’m good enough to know I’m not particularly good. Fighting games are a pretty deep rabbit hole, and there is always more to dig. I’m registered to compete this August in Street Fighter V and the new (and still unreleased) Samurai Shodown at Evo, the annual global fighting game event in Vegas. I run a weekly night hosting players for a multitude of fighting games (but mostly Street Fighter titles). No matter the preferred title, though, I’m happy to nerd out and talk frame traps or fighting game theory.
I’m a fan of the Mortal Kombat series in general, but I stopped paying much attention after the third arcade title in the mid ’90s. So before playing MK11, I caught up on some quick summaries of the rebooted franchise lore that came along with NetherRealm Studios’ (NRS) Mortal Kombat 9 in 2011. My perspective on the game may very much be that of a lapsed fan these days, but those early titles will always hold a special place.
With all that out of the way, I’ll say that Mortal Kombat 11 gives me mixed feelings.
Visual feast
To begin with, the game is gorgeous. NRS is using a highly modified version of the Unreal Engine 3, and whatever the studio has done makes the game outshine Unreal Engine 4 fighters like Tekken 7 and Street Fighter V in graphic fidelity. Everything from the character models and stages to the lighting and effects oozes high-budget polish. The blood and viscera (we’ll get to that!) have never looked so shiny and fluid.



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