The second half of Magic: The Gathering’s return to Innistrad, Eldritch Moon (EMN), will be released on July 22—but we’ve been lucky enough to play with the set already. Read on for our review of the newest addition to the Magic line, as the mystery of the madness infecting Innistrad is revealed…
Moving on from the brooding sense of horror in Shadows over Innistrad (SOI), EMN is the big reveal, with the last Eldrazi titan—Emrakul—arriving on the plane to wreak havoc. For people who missed our other Magic reviews, Emrakul is one of three giant reality-warping creatures with clear Lovecraftian influences, and her tentacled touch is what’s behind the events in SOI.
From a game mechanics sense, this means the end of Investigate from the first set, as the mystery is solved, and the addition of several new mechanics—Emerge, Meld, and Escalate—to represent things going from bad to worse. In general, follow-up sets in Magic can be a little more experimental, as players now have had some time to get the grasp with the foundations, and EMN really delivers on the “new and weird” front.
The mechanics of Eldritch Moon
Madness, Delirium and transforming double-faced cards are all back, which is great news. Despite our issues with Delirium in SOI, the play experience of it has been pretty fun, and the other two have been brilliant, even with the slight physical-world troubles provided by double-faced cards. Madness especially is exciting to see more of, since a deck taking advantage of its unique discard/play mechanism now has more options from which to choose.
As ever, it’s hard to get the full story arc across in the tools a card game has available—a few scattered pieces of flavour text and small art pieces on every card—but the feel of the world being corrupted is on point. The art continues in the modern Magic tradition of showing definitive events and creatures in gorgeous full colour, and individual cards even tell their own little stories.
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