After some off-again, on-again drama over the past few days, it looks as if Nintendo is going to allow organizers to stream footage of the Super Smash Bros. portion of this weekend’s Vegas EVO fighting game tournament over the Internet to worldwide spectators. But an interesting wrinkle was added to the story yesterday when EVO co-organizer Joey “MrWizard” Cuellar revealed in an interview with OneMoreGameTV that Nintendo initially wanted to prevent Smash Bros. from being played at the tournament altogether.
“They were not only trying to shut down the stream, they were trying to shut down… the Smash portion of the event,” Cuellar said. “They didn’t present us with any options to keep it open, they were just like, ‘Hey, we want to shut you down.’”
While Nintendo eventually backed off its disapproval (unlike a similar situation with an MLG tournament back in 2010), this all got us thinking about just how much right, legally, Nintendo has to stop people from simply playing its games in a tournament setting. With most games and sports, this isn’t even an issue worth considering. Nobody owns the copyright to football, for instance, and there’s no legal entity that can stop you from holding the world’s largest charades tournament and charging for admission.
Even board games, which have corporate owners and legally protectable components, can’t be restricted in this way. While board game makers can copyright things like the board design and actual printed rules, they can’t copyright the “heart” of the game; that is, its overall design and general method of play.
Furthermore, in a 1996 case, the 9th Circuit Court of Appeals held that “playing of a [board] game is not a ‘performance’ within the meaning of the Copyright Act.” That means there’s nothing Scrabble owner Hasbro could do to stop someone from playing the game in the park in front of a bunch of spectators, for instance (though other courts might come to different conclusions, and anyone advertising a tournament may have to take care to avoid trademark issues).

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