A confession: I have little experience in the world of online role-playing games. I did not fall under the spell of World of WarCraft, nor did I ever play Star Wars Galaxies. These games have spawned their own vocabulary, rules, and—in some cases—etiquette. I understand none of it. (Though I’m learning.)
It took the Bioware name and the Star Wars license to get me to install and play an MMO, and I have a feeling I won’t be the only one coming to Star Wars: The Old Republic as a newcomer to the genre. During my pre-release access, I spent the first 12 character levels trying to do something radical: playing a massive multiplayer online role-playing game as if it were a single-player title. I simply don’t have enough extra time in each week to become an MMO fiend—but group gameplay turned out to be hard to resist.
A single-player MMO?
This approach isn’t as crazy an idea as it sounds; Bioware has told me in the past that The Old Republic contains multiple sequels to its well-loved RPG Knights of the Old Republic, since each class contains its own story and characters. Those are what I wanted to get at—the story, the voice acting, and the fun of a Bioware RPG—rather than the work of joining a guild, gaining arcane knowledge about MMORPGs, and dealing with other people.
I had plenty of mental adjustments to make. I couldn’t pause the game for any reason, and progress gets saved to the server, meaning I couldn’t do something and then reload a save game to try something else. Players ran about everywhere, even though the game was still a week away from release. Listening to a character talk about a secret mission while surrounded by a large group of people also going after the same quest proved jarring.
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