I disagree. We're a long way from Call of Duty or Doom in VR, but anything seated (Project CARS, Elite, Battlezone) is good to go.The absence of VR is the biggest disappointment. How did MS make a major push for VR in their latest Windows update and then completely drop the ball on adding it to their flagship gaming platform?
Because they made the Kinect. Pushing a 300+ addon only partly worked for sony because apparently they can sell yellow snow to eskimos. (if you dont catch the implication there, I think its a few years off of really being worthwhile)
No longer less powerful, no Kinect, none of the “aforementioned” launch policies to which you alllude apply to this model, or any Xbox ever sold, since the policies were scrapped prior to launch.While I'm totally getting one, the article is very right to put questions mark on it.
The Xbox One's problems were never its lack of power (it didn't hurt the PS2 or Wii, remember?), but its price, stupid launch policies which diluted all the goodwill MS got from the 360 and less impressive exclusives. The fact that it was less powerful added insult to the injury, but I doubt it was the deciding factor.
The One X, while a magnificent piece of hardware I find myself salivating for, solves none of the aforementioned issues.
It looks like Microsoft introduced a very nice piece of hardware, but I have doubts about Microsoft's commitment on the Xbox Platform in the long run. After what happened to Windows Phone, and other hardware, will Microsoft exit the gaming hardware business soon? Could One X be the last Xbox hardware?
I actually bought the Xbox One before a PS4 this generation. I was expecting Microsoft would put the same commitment they did on games like they did with Xbox 360. It ends up being a disappointment. I really can't think of any 2018 exclusives that I would be excited about. The last games I looked forward to was RECore by Keiji Inafune and Dead Rising 4. Both didn't meet my expectations.
I didn't trade in my One S for the One X. I would be sad if Satya Nadella make Xbox a virtual gaming platform. Sony will fail gamers without a strong competition.
Sorry if I am a little off topic...
What never fails to amaze me is the amount of support for MS in the Ars community.
Your comment is sensible and mesured, but already largely downvoted.
Apparently, those people (from Redmond?) can't face hard facts - I mean, one year ago, you would get massively downvoted here by saying that Windows Mobile/Phone was a gigantic failure.
As of for the X-Box X, it is doomed to fail too, as the games library is king in the console business, and there is absolutely nothing of significance offered by Microsoft, compared to Nintendo and Sony.
It's downvoted because it's ridiculous on its face. Unlike the other things mentioned, Xbox actually makes money. As far as games, the vast majority of top selling games are cross-platform anyway. Exclusives don't really matter that much to actual gamers it turns out. And as far as quantity and commitment, Microsoft now offers backwards compatibility for the 360 and the original Xbox with the promise to continue compatibility going forward. Sony doesn't have anything close. Microsoft added that for free, while Sony requires you to pay to stream games you may already own.
Exclusives don't matter but backwards compatibility - which nobody actually uses - does, eh?
You couldn't even make it through the full _title_?
"[Updated]"
[url=https://arstechnica.co.uk/civis/viewtopic.php?p=34271297#p34271297:1g4erhmj said:Rommel102[/url]":1g4erhmj]I'm probably going out on a limb here, but my feeling is that it isn't that the XBox has lost its lustre or that Microsoft is losing their way. It's more of a generalized problem in the console game realm.
Exclusives haven't had the impact anyone wants on the console ecosystems. They may even be part of the problem, as exclusive titles have fallen into the trap of cranking out endless series of same-y titles. Indie developers have been capturing more and more of the limelight. Established developers and titles aren't going away any time soon, but they're fully sharing the gaming consumer's attention with indies now.
Meanwhile, PC gaming is getting easier and easier for nontechnical users to get into. Gone are the days of endlessly tweaking to get a game to play without glitches. There's no need to hunt for patches; between distribution channels like Steam and the always-connected nature of modern software, games get patched whether we want them to or not. Video and sound driver configuration isn't a black art. Games work with drivers well enough that most of the time, all the essential settings plus presets and auto-detect are built into the game -- much like a console experience. And PC hardware arguably offers the capability of delivering 4K and good frame rates with fewer compromises when compared to consoles.
This is anything but a PC Master Race rant; there is still much to like in the console world. It's just that the divide is narrowing. Consumers move to where their preferred choices are; and the console ecosystem is struggling against what appears to be a resurgence pf PC gaming. Sony may have a dominant share of the console market right now, but they're just as likely to feel the same sort of pressure that Microsoft is reacting to in the XBox ecosystem.
It's just a tougher uphill climb for all consoles to gain an edge right now.
This argument has been going on for 3 decades now.
The ultimate difference between console gaming and PC gaming has been reduced from all of the complexities that used to exist to a single salient paradigm.
Console gaming is for sitting on the couch, big screens, surround sound, etc. PC gaming is for sitting at your desk, headphones, smaller screens, etc.
Yes, this is a gross generalization. And therefore it is mostly true.
After a long day at work at a computer the last thing I want to do is sit down at another computer to play a game. Recline couch, turn down lights, pump up home theater, and enjoy my 65" 4K. I still have a growing Steam library that I play irregularly, but the majority of my gaming is done on my XB1 or PS4.
I'm hardly alone.
It looks like Microsoft introduced a very nice piece of hardware, but I have doubts about Microsoft's commitment on the Xbox Platform in the long run. After what happened to Windows Phone, and other hardware, will Microsoft exit the gaming hardware business soon? Could One X be the last Xbox hardware?
I actually bought the Xbox One before a PS4 this generation. I was expecting Microsoft would put the same commitment they did on games like they did with Xbox 360. It ends up being a disappointment. I really can't think of any 2018 exclusives that I would be excited about. The last games I looked forward to was RECore by Keiji Inafune and Dead Rising 4. Both didn't meet my expectations.
I didn't trade in my One S for the One X. I would be sad if Satya Nadella make Xbox a virtual gaming platform. Sony will fail gamers without a strong competition.
Sorry if I am a little off topic...
What never fails to amaze me is the amount of support for MS in the Ars community.
Your comment is sensible and mesured, but already largely downvoted.
Apparently, those people (from Redmond?) can't face hard facts - I mean, one year ago, you would get massively downvoted here by saying that Windows Mobile/Phone was a gigantic failure.
As of for the X-Box X, it is doomed to fail too, as the games library is king in the console business, and there is absolutely nothing of significance offered by Microsoft, compared to Nintendo and Sony.
It's downvoted because it's ridiculous on its face. Unlike the other things mentioned, Xbox actually makes money. As far as games, the vast majority of top selling games are cross-platform anyway. Exclusives don't really matter that much to actual gamers it turns out. And as far as quantity and commitment, Microsoft now offers backwards compatibility for the 360 and the original Xbox with the promise to continue compatibility going forward. Sony doesn't have anything close. Microsoft added that for free, while Sony requires you to pay to stream games you may already own.
Exclusives don't matter but backwards compatibility - which nobody actually uses - does, eh?
You couldn't even make it through the full _title_?
"[Updated]"
Fair enough. I did link that story relying on the original version from memory. Definitely my mistake.
None the less, you can't deny that their argument was patently absurd on its face. If exclusives were as unimportant as they claim and backwards compatibility was as important as they claim, Microsoft would not have spent the entire generation having its lunch stolen by Sony. The XBO is by no means performing poorly, but it's not even in the same area code as PS4. And those exclusives are a major reason why.
HDR means high dynamic range, as in, breadth of possible color values. Its greatest value is in permitting more natural looking color transitions, from, say, a darker blue to a lighter blue in a sky background. If your color bit depth is low, you'll see artifacts caused by sudden transitions from one integer color value to the next. But abrupt and visible changes from one color to the next can also be caused by low pixel density.There’s a lot to be said about HDR (and we’ve sure said it), but the biggest takeaway to currently emphasize is this: 4K resolution and HDR boosts need each other to look their best. HDR’s jump in wow factor and color impact truly depends on the number of pixels it’s working with.
Microsoft boasts that the One X can render complex titles natively at a full 3840x2160. As we’ve discussed on Ars previously, though, whether that difference really makes an impact depends heavily on the game, the size of the TV, the living room that TV is being used in, and even the eyes of the person viewing that TV.
These two quotes seem pretty contradictory to me. It simply doesn't make sense that HDR's color impact requires more pixels, especially since, as the second quote says, many people, including me, probably sit at a distance where we can't much perceive the difference.
I would really need some kind of real explanation as to why 4K and HDR aren't pretty much orthogonal in terms of impact. edit: Especially because, as a gamer, the sweet spot would seem to be 1080p to optimize framerates, with HDR for pop.
I'd prefer all this new power be used to render better looking assets rather than shoving more pixels into the same assets. More pixels isn't everything.
That is, unless you're buying the brand new Xbox One 8K to go with your 88-inch 8K display. Thankfully games will still have to be backward compatible to the Xbox One X for us mortal folk.I'd prefer all this new power be used to render better looking assets rather than shoving more pixels into the same assets. More pixels isn't everything.
The only silver lining is eventually you will have both. 4K will become the standard. In a couple years it will be tough to find a non-4K TV. So whatever comes after the X in 4 years won't be facing a resolution increase and can focus on even higher quality (or framerates but consoles seem to not realize that is something you can do).
Does that come with a 1.21 gigawatt power supply?That is, unless you're buying the brand new Xbox One 8K to go with your 88-inch 8K display. Thankfully games will still have to be backward compatible to the Xbox One X for us mortal folk.I'd prefer all this new power be used to render better looking assets rather than shoving more pixels into the same assets. More pixels isn't everything.
The only silver lining is eventually you will have both. 4K will become the standard. In a couple years it will be tough to find a non-4K TV. So whatever comes after the X in 4 years won't be facing a resolution increase and can focus on even higher quality (or framerates but consoles seem to not realize that is something you can do).
Verdict: Buy it if you're itching for select Xbox One games in 4K. Otherwise, look to cheaper console competition or a more versatile gaming PC.
Fair enough. I did link that story relying on the original version from memory. Definitely my mistake.
None the less, you can't deny that their argument was patently absurd on its face. If exclusives were as unimportant as they claim and backwards compatibility was as important as they claim, Microsoft would not have spent the entire generation having its lunch stolen by Sony. The XBO is by no means performing poorly, but it's not even in the same area code as PS4. And those exclusives are a major reason why.
Here's the thing I don't get. MS being behind in this case is having like 30-40million units out there. In the US they are still around 50% of the market.
Why is this painted as a failure? This is a staggering number.
No one puts it in perspective, because it would kind of blow up the narrative for page hits.
All this bad press(?) is causing game makers to bypass a market of 30-40million players... why? So they can only sell to the 67 million?
I want to know the real reason why companies releasing on ps4 and pc are not putting on xbox platform at the same time, essentially wasting advertising dollars if they release it later. Especially japan. Who at MS, years ago under the old management, poisoned the well with game makers so bad that they are missing out on what should be easy gets.
All this bad press(?) is causing game makers to bypass a market of 30-40million players... why? So they can only sell to the 67 million?
I want to know the real reason why companies releasing on ps4 and pc are not putting on xbox platform at the same time, essentially wasting advertising dollars if they release it later. Especially japan. Who at MS, years ago under the old management, poisoned the well with game makers so bad that they are missing out on what should be easy gets.
Just buy a PC. At this point they are hardly any exclusive titles released anyways and not many coming down the pipeline.
Very hard to justify the +$100 price over a PS4 Pro.
I somehow feel that if Microsoft had released One X with PS4 Pro performance, and vice versa Sony's PS4 Pro had 40% better perf than One X, this review would sing praises to Sony how they outdid Microsoft again...
It's worth a mention that game updates are huge. I jumped on my regular ol' fatty Xbox to play some Marvel vs Capcom infinite and had a 38GB compatibility patch to download Xbox One X support. Why did I have to re-download the game if I'm not playing it on a One X?
Verdict: Buy it if you're itching for select Xbox One games in 4K. Otherwise, look to cheaper console competition or a more versatile gaming PC.
Realistically, if you're already invested in a gaming ecosystem then moving to another gaming platform is not too likely. I've been Xboxing since the original. Moving to a PS4 or PC platform would mean investing in new hardware and repurchasing all new games (and loss of some games), money that would certainly cover the cost of an Xbox One X.
It looks like Microsoft introduced a very nice piece of hardware, but I have doubts about Microsoft's commitment on the Xbox Platform in the long run. After what happened to Windows Phone, and other hardware, will Microsoft exit the gaming hardware business soon? Could One X be the last Xbox hardware?
I actually bought the Xbox One before a PS4 this generation. I was expecting Microsoft would put the same commitment they did on games like they did with Xbox 360. It ends up being a disappointment. I really can't think of any 2018 exclusives that I would be excited about. The last games I looked forward to was RECore by Keiji Inafune and Dead Rising 4. Both didn't meet my expectations.
I didn't trade in my One S for the One X. I would be sad if Satya Nadella make Xbox a virtual gaming platform. Sony will fail gamers without a strong competition.
Sorry if I am a little off topic...
What never fails to amaze me is the amount of support for MS in the Ars community.
Your comment is sensible and mesured, but already largely downvoted.
Apparently, those people (from Redmond?) can't face hard facts - I mean, one year ago, you would get massively downvoted here by saying that Windows Mobile/Phone was a gigantic failure.
As of for the X-Box X, it is doomed to fail too, as the games library is king in the console business, and there is absolutely nothing of significance offered by Microsoft, compared to Nintendo and Sony.
The absence of VR is the biggest disappointment. How did MS make a major push for VR in their latest Windows update and then completely drop the ball on adding it to their flagship gaming platform?
"The Ugly
The thought of maybe buying an 8K Xbox One in four years or so."
So nothing then?
There's no 8k coming in 4 years.
I'm probably going out on a limb here, but my feeling is that it isn't that the XBox has lost its lustre or that Microsoft is losing their way. It's more of a generalized problem in the console game realm.
Exclusives haven't had the impact anyone wants on the console ecosystems. They may even be part of the problem, as exclusive titles have fallen into the trap of cranking out endless series of same-y titles. Indie developers have been capturing more and more of the limelight. Established developers and titles aren't going away any time soon, but they're fully sharing the gaming consumer's attention with indies now.
Meanwhile, PC gaming is getting easier and easier for nontechnical users to get into. Gone are the days of endlessly tweaking to get a game to play without glitches. There's no need to hunt for patches; between distribution channels like Steam and the always-connected nature of modern software, games get patched whether we want them to or not. Video and sound driver configuration isn't a black art. Games work with drivers well enough that most of the time, all the essential settings plus presets and auto-detect are built into the game -- much like a console experience. And PC hardware arguably offers the capability of delivering 4K and good frame rates with fewer compromises when compared to consoles.
This is anything but a PC Master Race rant; there is still much to like in the console world. It's just that the divide is narrowing. Consumers move to where their preferred choices are; and the console ecosystem is struggling against what appears to be a resurgence pf PC gaming. Sony may have a dominant share of the console market right now, but they're just as likely to feel the same sort of pressure that Microsoft is reacting to in the XBox ecosystem.
It's just a tougher uphill climb for all consoles to gain an edge right now.
I was going to joke that it will have Mr. Fusion built-in, but then I remembered we're in the alternate timeline and President Tannen will likely ban everything but coal soon.Does that come with a 1.21 gigawatt power supply?That is, unless you're buying the brand new Xbox One 8K to go with your 88-inch 8K display. Thankfully games will still have to be backward compatible to the Xbox One X for us mortal folk.I'd prefer all this new power be used to render better looking assets rather than shoving more pixels into the same assets. More pixels isn't everything.
The only silver lining is eventually you will have both. 4K will become the standard. In a couple years it will be tough to find a non-4K TV. So whatever comes after the X in 4 years won't be facing a resolution increase and can focus on even higher quality (or framerates but consoles seem to not realize that is something you can do).
The 4K assets are a separate download, or at least should be:It's worth a mention that game updates are huge. I jumped on my regular ol' fatty Xbox to play some Marvel vs Capcom infinite and had a 38GB compatibility patch to download Xbox One X support. Why did I have to re-download the game if I'm not playing it on a One X? I couldn't play online because it was "Installing" all night for no added benefit.
Wikipedia has a more comprehensive list, noting the specific enhancements games have, if known.I would also like a little more information on each game's enhancements. Just marking Xbox one X Optimized next to the game tells me nothing. Especially when the boxes for HDR and 4k gaming are unchecked. The list I'm referring to is on the Xbox site. https://www.xbox.com/en-US/games/xbox-o ... anced-list
The games are the same so I don't see where is the point of having a faster version of the same generation console. These are not the 4K/VR consoles you are looking for *jedi hand wave*I somehow feel that if Microsoft had released One X with PS4 Pro performance, and vice versa Sony's PS4 Pro had 40% better perf than One X, this review would sing praises to Sony how they outdid Microsoft again...
Your "Bad" list doesn't really seem like "Bad" stuff, so much as several things that would have been there no matter what the specs were.
- Not every older game will get enhanced by the system - of course not
- Not every older game will be designed to take advantage of the additional horsepower, making it indistinguishable from a PS4 Pro - of course not.
- It's being marketed as a console for 4K gaming, so of course the performance improvements aren't as notable on non-4K displays for all games. Of course, games that scaled resolution dynamically under 1080p on the original Xbone, or which didn't reliably hit 30/60 on original hardware, will absolutely benefit.
The one big question mark I agree with, and which will have to be evaluated, is the software support. Microsoft need to re-commit to first party (and "second party") game development, and they need to get on third parties to take advantage of the additional power of the One X.
That will also answer the question of whether the $100 over a PS4 Pro is "worth it", in the medium-to-long term. It's impossible to answer right now.
I honestly can't tell the difference between the images. I really wonder how much of the "improvement" is real, and how much is a placebo effect
Ha. That's a catch 22 if I've ever seen one. Can't see the improvement without a 4K device or don't need to get convinced because you already bought one.I honestly can't tell the difference between the images. I really wonder how much of the "improvement" is real, and how much is a placebo effect
Are you looking at it on a 4k monitor?
Can I just say how impressed I am that the PS4 Pro and XboneX are pulling ~150W total system power while gaming?
When a Radeon RX 580 (admittedly not the most power-efficient GPU out there) with 36 CUs has a TDP of 185W.
Looks like sony, microsoft, and AMD did a good job of power-tuning these systems.
Ha. That's a catch 22 if I've ever seen one. Can't see the improvement without a 4K device or don't need to get convinced because you already bought one.I honestly can't tell the difference between the images. I really wonder how much of the "improvement" is real, and how much is a placebo effect
Are you looking at it on a 4k monitor?
Fair enough. I did link that story relying on the original version from memory. Definitely my mistake.
None the less, you can't deny that their argument was patently absurd on its face. If exclusives were as unimportant as they claim and backwards compatibility was as important as they claim, Microsoft would not have spent the entire generation having its lunch stolen by Sony. The XBO is by no means performing poorly, but it's not even in the same area code as PS4. And those exclusives are a major reason why.
Here's the thing I don't get. MS being behind in this case is having like 30-40million units out there. In the US they are still around 50% of the market.
Why is this painted as a failure? This is a staggering number.
No one puts it in perspective, because it would kind of blow up the narrative for page hits.
All this bad press(?) is causing game makers to bypass a market of 30-40million players... why? So they can only sell to the 67 million?
I want to know the real reason why companies releasing on ps4 and pc are not putting on xbox platform at the same time, essentially wasting advertising dollars if they release it later. Especially japan. Who at MS, years ago under the old management, poisoned the well with game makers so bad that they are missing out on what should be easy gets.
No, XBO's estimated sales are absolutely still great overall. However, with the Switch's successful release, they are down to about 25% of the American market for 2017 and about 17% globally (I'm using vgchartz estimates for simplicity, so engage in a level of skepticism). In Microsoft's defence, however, their hardware sales have been depressed for months as we wait the release of XBX. They will certainly recapture a good percentage of that share.
Focusing on Japan, however, Microsoft is so dead in that market that only the top AAA-calibre developers will even consider it. Which, in turn means that for anyone globally who likes Japanese games (especially JRPGs), it is a no-brainer that you get a PS4. And that creates a self-fulfilling prophecy where PS4 sales will inevitably dominate XBO sales in these genres. Final Fantasy XV, for instance, has about a 5:1 ratio of PS4 to XBO sales. On a smaller dev like Atlus, there's just no sense at all releasing for Microsoft - though they are also oddly rigid in their series loyalties. Shin Megami Tensei is always Nintendo and Persona is always Sony. Nihon Falcom wouldn't get anywhere on an XBox release, but Steam has worked out pretty well for them thus far.
Ultimately though, XBox is perceived as the home of western/American games. Playstation is global. Global sales reflect this.