Review: A solid anthology with online play, concept art, and useful extra features.
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The 15th Anniversary collection is okay, this is much better really, but the Alpha Collection is pretty awesome. Has all the home port goodies, plus crazy extra stuff you can unlock, like Upper, which was a new version of Alpha 3 that only came out in Japanese arcades on Naomi (and the weirdly got GBA and PSP ports), and the console-exclusive Hyper Alpha, which added new ISMS that let you do wild stuff like Third Strike parries or Vampire Savior chain combos.I still have the 15th Anniversary editions of the Street Fighter 2 Collection and Alpha Collection for the PS2. Crazy to think we're at the 30th Anniversary now.
That's not a fair comparison - in those "15 games released in the first 15 years" you're probably including all of SFII variants (Turbo, Super etc.), while in the following 15 years you're not including all of SFVI variants (Super, Arcade, Ultra etc.)I still have the 15th Anniversary editions of the Street Fighter 2 Collection and Alpha Collection for the PS2. Crazy to think we're at the 30th Anniversary now.
Also a bit amazing to think that after ~15 games released in the first 15 years, we've only had two major Street Fighter releases in the subsequent 15 years.
There was a dead period of nearly a decade between Third Strike and Street Fighter IV when the franchise was put into a deep sleep that some thought it would never wake up from. Arcades dying and online play not being a real thing yet put a damper on the heart of the games, which are about playing other people at their core.That's not a fair comparison - in those "15 games released in the first 15 years" you're probably including all of SFII variants (Turbo, Super etc.), while in the following 15 years you're not including all of SFVI variants (Super, Arcade, Ultra etc.)
You won the majority of our test matches actually! Clearly we need to settle this at Technicon this year, offline.Also, for some reason, Aurich failed to mention that I actually beat him in a couple of matches. Weird omission there, buddy.
As someone unfamiliar with all of the different Street Fighter games—I pretty much just played around as Ryu on one version of SF2 on SNES—does that first game offer anything this new anthology doesn't, or does the new collection make it obsolete?One year after Ultra Street Fighter II's pricey-and-thin cash-in on the Switch, the series' best arcade entries return in a giant, priced-right anthology
As someone unfamiliar with all of the different Street Fighter games—I pretty much just played around as Ryu on one version of SF2 on SNES—does that first game offer anything this new anthology doesn't, or does the new collection make it obsolete?One year after Ultra Street Fighter II's pricey-and-thin cash-in on the Switch, the series' best arcade entries return in a giant, priced-right anthology
I still remember the first time I walked into an arcade and they had a Rainbow ROM version running on one of the big projection screen presentation cabinets. Was a mouth drop open kind of moment. Sonic booms all over the place.What, no rainbow editions?![]()
The CRT filters don't look half bad, and now that Retroarch CRT shaders have been ported to Reshade, we can perfect the look.![]()
The CRT filters don't look half bad, and now that Retroarch CRT shaders have been ported to Reshade, we can perfect the look.![]()
Eh, it still just seems to be the usual blur and mask.
For an example of someone doing a much more accurate job at recreating the actual look of CRT phosphors, see this guy's write-up.
It always cracks me up a little that people with LCD screens are doing whatever they can to dirty them up, meanwhile those of us with CRTs are trying to get them as clean as possible, buying up old broadcast monitors with razor sharp scanlines and recapping our arcade monitors.For an example of someone doing a much more accurate job at recreating the actual look of CRT phosphors, see this guy's write-up.
Interesting, that's not a common opinion. I remember when the original Super came out we were pretty mad about how slow it felt after Hyper Fighting.Super SF2 was my fav. Cammy + Feilong are my fav characters. I prefer that over Super Turbo any day, but I guess beggars cant be choosers and SF2 Super Turbo it is.
Interesting, that's not a common opinion. I remember when the original Super came out we were pretty mad about how slow it felt after Hyper Fighting.Super SF2 was my fav. Cammy + Feilong are my fav characters. I prefer that over Super Turbo any day, but I guess beggars cant be choosers and SF2 Super Turbo it is.
Companies make games in order to make cash. USF2 was a new, original sequel to SF2 on a new platform. Why drag them for that?One year after Ultra Street Fighter II's pricey-and-thin cash-in on the Switch
Companies make games in order to make cash. USF2 was a new, original sequel to SF2 on a new platform. Why drag them for that?One year after Ultra Street Fighter II's pricey-and-thin cash-in on the Switch
You probably already know, but if not you should check out Fighting EX Layer. Skullomania's back, baby!This is a must-get for me. From Elena, to Ibuki, to Dudley, there are a lot of fun characters I really liked that never really made it anywhere else. I was fire with Ibuki back in the day.
The one thing I really miss from these retro Street Fighter love-fests is Street Fighter EX. It holds a special place as the first 3D Street Fighter, it had a much slower, more deliberate pace, and it had interesting experimental fighters like Skullomania and Crackerjack. It likely wouldn't translate well in a world that has grown up on Tekken and Soul Caliber, but it would be fun to include in a pack like this for history's sake.
You probably already know, but if not you should check out Fighting EX Layer. Skullomania's back, baby!This is a must-get for me. From Elena, to Ibuki, to Dudley, there are a lot of fun characters I really liked that never really made it anywhere else. I was fire with Ibuki back in the day.
The one thing I really miss from these retro Street Fighter love-fests is Street Fighter EX. It holds a special place as the first 3D Street Fighter, it had a much slower, more deliberate pace, and it had interesting experimental fighters like Skullomania and Crackerjack. It likely wouldn't translate well in a world that has grown up on Tekken and Soul Caliber, but it would be fun to include in a pack like this for history's sake.
https://twitter.com/FightingExLayer
I guess that kind of comment passes muster on Polygon or something?nothing more than a glossy coat of paint on a 20 year old game
Compared to what's offered in 30th Anniversary, it's a pretty thin veneer, IMO. The exact same launch price, with 12 games, four of them with at least as good online support and tutorials, more rendering options on launch, etc.I guess that kind of comment passes muster on Polygon or something?nothing more than a glossy coat of paint on a 20 year old game
USF2 has new and rebalanced characters, net code, and active servers. For a launch title it's a lot more of a show of faith than other companies gave the Switch. You could argue it's overpriced at $40, but it's not a throwaway garbage title.
It wasn't anything of the sort though. It was Super Turbo HD Remix with a couple palette swapped extra characters that were way overpowered and had touch of death combos.USF2 was a new, original sequel to SF2 on a new platform.
Street Fighter III was really polarizing, they tossed a lot of fan favorites for a new cast, and people were mad about it. Same people who probably complained when they did versions using the same old characters, you can't please 'em!A lot of people hated on Third Strike too back then, I remember thinking it was pretty awesome.

How do you figure?I really love the series and 30 years nonetheless.
But i find kind of ironic that at the same time it made arcades huge, it also killed all the other genres which ended killing the arcades.
How do you figure?I really love the series and 30 years nonetheless.
But i find kind of ironic that at the same time it made arcades huge, it also killed all the other genres which ended killing the arcades.
Home consoles murdered the arcade, don't think you can put that on Street Fighter.
How do you figure?I really love the series and 30 years nonetheless.
But i find kind of ironic that at the same time it made arcades huge, it also killed all the other genres which ended killing the arcades.
Home consoles murdered the arcade, don't think you can put that on Street Fighter.
You're thinking of the original SF2: World Warrior, which is included in this package, so yes, it's possible to pull off Guile's gamebreaking shit in here.Is there any version of Street Fighter II that supports Guile's glitch moves (statue, handcuffs, invisible throw)? The first time someone crushed my Ryu in an arcade with a continuous barrage of invisible throws before I could even stand, I was equal parts pissed and mesmerized.