Depending on what silicon they go with, it could be difficult on the GPU side. We haven't heard much from Tegra chips on a while, but the Switch Tegra uses a GPU based on Maxwell Nvidia architecture (9xx GPU generation). Nvidia architecture generations are not intercompatible. Either they go with a much larger Maxwell GPU, or maybe they go with an architecture more modern (like Ampere). If they go the more modern direction, some sort of driver level translation will be necessary for existing Switch games.There is no real reason not to have backwards compatibility. Unless they go with a completely different cpu/gpu architecture. Now the thing would be digital and physical backwards compatibility or just digital.
This reporting on "Project Cafe" (WiiU) seems pretty solid, although it's from 3 days before it was announced:It's "Project Cafe" all over again.
The graphics libraries are, would you believe it, statically linked to the game executable. They've built a cross for their own back.There is no real reason not to have backwards compatibility. Unless they go with a completely different cpu/gpu architecture. Now the thing would be digital and physical backwards compatibility or just digital.
the Gameboy color, Gameboy advance, DS, 3DS, Wii, and Wii U were all backwards compatible.That would interfere with Nintendo's business strategy of getting you to re-buy all of your old games on the new platform.
Welll... the Super NES had a bit less of a good reason for not being backwards compatible, considering the CPU was based on the WDC 65C816, which was essentially the 16-bit version of the MOS 6502, which the NES used a version of for CPU. There was even a legacy mode where it ran like a 6502. Nintendo is rumored to have been working on BC for the SNES, but cut it to save costs.the Gameboy color, Gameboy advance, DS, 3DS, Wii, and Wii U were all backwards compatible.
The only consoles that weren't were the Super, 64, GameCube, and Switch, and all those had very good reasons for not being backwards compatible.
It's true that leak culture is absolutely nuts these days. Though I find once mainstream media, such as Ars, are willing to put things in "print" (versus just the leakers on Twitter and forums), it signals that there's probably a grain of truth or reliability to the rumor. Cool, maybe there will be a new switch to look forward to sooner rather than later. But to be on the edge of one's seat for the next year or two is just silly.These reports really underscore how embarrassing the clout chasing leak culture has beccome. The next Switch might have an LCD screen, or it might not. It might be a hybrid, or it might not. It might have backwards compatibility, or it might not, etc.
On top of "new switch model coming this year" rumours that have been prevalent literally since 2018, now we have people riding the fences in every direction possible so they can claim they were right no matter what the next device looks like.
My cousin's hairdrersser's belt buckle machinist is part of Nintendo's secret "crazy form factor brainstorming team". They say it's a six-screen foldable console you can assemble into a cube or flatten into a cross-shaped net. The top face detaches as a portable.The Switchcube. The ergonomics aren't great, but it sure is fun.
They should call it the swixty-four.Nah. I'll wait for the Switch 64.
The graphics libraries are, would you believe it, statically linked to the game executable. They've built a cross for their own back.
View: https://www.youtube.com/watch?v=WH03ht2fVqI
It's so hard to find a good belt buckle machinist these daysMy cousin's hairdrersser's belt buckle machinist is part of Nintendo's secret "crazy form factor brainstorming team". They say it's a six-screen foldable console you can assemble into a cube or flatten into a cross-shaped net. The top face detaches as a portable.
Pretty much agree, but "if possible" is a tall order. I think they're kinda stuck with the cramped cheap plastic joycons, given what they're used for (attached-only, or emergency-only detatched). If you want something better, the Pro Controller has always been there. The only improvement I can think of is to include a couple Pro Controllers so people don't feel obligated to attempt using the joycons detatched.The only thing Nintendo needs to do is here:
That's it. That's all they have to do to have a hit.
- Throw a faster SOC in the same form factor
- Improve JoyCon 2 ergonomics if possible
- Name it something obvious (Switch 2) so there are no Wii/Wii U mixups
Kind of an odd assertion given that storage prices have been plummeting this year.The drive to keep costs down is reportedly due to the need to include additional storage in the device...
The Switch is just out of juice - very obviously for many third party games, but even for Nintendo's own games. Tears of the Kingdom is noticeably held back by the hardware (it can't even hold 30 fps, or 20 fps at times) and just plays so much better on a PC - yes, you can emulate a Switch game much faster (60 fps) and at a much higher resolution (4K), with much better graphical effects (AA and mods), on a mid-range gaming PC than the Switch can natively play its own game, and it does very much improve the game experience.As someone who keeps their Switch docked to the TV 99% of the time, all I'd really want in Switch 2 is more, faster storage. Internal SSDs can be orders of magnitude snappier than SD cards so it's best to keep games on the internal storage but at 32 GB, you just can't keep much there.
Any upgrades to GPU, CPU, or RAM as well as possibly adding dedicated ML circuits is just gravy. Nintendo's strategy of focusing on gameplay instead of visual fidelity has proven modest hardware is just fine.
Nintendo Super Switch 64 Pro Turbo Cube Tricky.Nah. I'll wait for the Switch 64.
It depends on the price point Nintendo is aiming for, and the amount of storage they want to include. Keep in mind that Nintendo's philosophy has always been to make money on the console sales as well, so they need a profit margin, while likely wanting to keep the same price point as the existing Switch.Kind of an odd assertion given that storage prices have been plummeting this year.
So far we're averaging about two Zelda games per every console.
https://www.notebookcheck.net/Custo...itch-2-rumor-hits-the-4chan-fan.732467.0.htmlDepending on what silicon they go with, it could be difficult on the GPU side. We haven't heard much from Tegra chips on a while, but the Switch Tegra uses a GPU based on Maxwell Nvidia architecture 9xx GPU generation). Nvidia architecture generations are not intercompatible. Either they go with a much larger Maxwell GPU, or maybe they go with an architecture more modern (like Ampere). If they go the more modern direction, some sort of driver level translation will be necessary for existing Switch games.
It should be called the Nintendo "Toggle"Nah. I'll wait for the Switch 64.
Yup more power, same system… instant buy from me.one Super Switch please and thanks
Probably a pipe dream but I'd love it if they went with a M2 2330 ssd and made it fairly easy to swap as a users. The space premium isn't bad compared to a typical M2 ssd and it would make upgrades relatively easy and probably much cheaper over time as well as potentially faster.As someone who keeps their Switch docked to the TV 99% of the time, all I'd really want in Switch 2 is more, faster storage. Internal SSDs can be orders of magnitude snappier than SD cards so it's best to keep games on the internal storage but at 32 GB, you just can't keep much there.
Any upgrades to GPU, CPU, or RAM as well as possibly adding dedicated ML circuits is just gravy. Nintendo's strategy of focusing on gameplay instead of visual fidelity has proven modest hardware is just fine.
Right, and that kinda proves my point. That chip uses Ampere graphics architecture. Since it's different than the currently used Maxwell, it's going to take some work to maintain backwards compatibility. Games from the online store can be recompiled so there's a new version, but existing cartridges will be a problem without a live translation layer.https://www.notebookcheck.net/Custo...itch-2-rumor-hits-the-4chan-fan.732467.0.html
It's been going around. Staying with nvidia should provide some backward compatibility.
It did avoid the issue of having games break when you update the library, though. Important when games are distributed on read-only cartridges. The game is tested with the exact library it ships with, and never has to worry about changes to that library.
Hah, that works on multiple levels!SWiiTCH
Considering how good Switch emulators are there's no reason it couldn't work even if they did switch architectures.There is no real reason not to have backwards compatibility. Unless they go with a completely different cpu/gpu architecture. Now the thing would be digital and physical backwards compatibility or just digital.
Or, they simply make it so that starting an OG Switch game off the cartridge does a download/install of the recompiled New Switch game from the eStore, and toggle a bit that says "this game requires the cartridge to be in the slot to start".Right, and that kinda proves my point. That chip uses Ampere graphics architecture. Since it's different than the currently used Maxwell, it's going to take some work to maintain backwards compatibility. Games from the online store can be recompiled so there's a new version, but existing cartridges will be a problem without a live translation layer.
Yea there's no way in an era of every combination translation layer you can dream of, that an Nvidia to Nvidia translation layer would pose a substantial problem.Considering how good Switch emulators are there's no reason it couldn't work even if they did switch architectures.
I suspect they won't switch architectures though. A new Tegra will meet all objectives.
Oh - carts have statically linked libraries you say? I'm confident Nvidia can design a stub for those that translates calls.
Reading the previous Ars article on the subject says it isn’t true. The Switch included a driver stack with every game so back compatibility requires an emulator or at least a GPU driver that presents the HW as if it were the same as found in the Switch.keeping it in the same family for back compat and simplicity