till213":29kwl3c3 said:"For example, the rightmost, highest-resolution choice offered in the "Displays" preference pane on a 15-inch Retina MacBook Pro creates a virtual 3840x2400 pixel screen upon which retina-savvy applications can draw using a 2x scale factor, effectively making it a double-density 1920x1200 display. The resulting 3840x2400-pixel screen image is then scaled down to the actual native LCD screen resolution of 2880x1800."
I know that in digital photography "oversampling" your photo by taking it in the highest possible (camera) resolution and then downscaling it to the actual size can greatly enhance image quality, because "noise is cancelled out".
But with computer generated images which are "crisp and clean" from the very beginning - what is the gain here?
John":1bdcg9fo said:till213":1bdcg9fo said:"... The resulting 3840x2400-pixel screen image is then scaled down to the actual native LCD screen resolution of 2880x1800."
...
But with computer generated images which are "crisp and clean" from the very beginning - what is the gain here?
The gain is that applications only ever have to draw at two scaling modes (1x and 2x), even if the effective screen resolution is not an integer multiple of native pixels.
till213":mwgfp21k said:But now Apple chose to also offer a logical size of 1920x1200 points, which corresponds to a non-physical pixel size of 3840x2400, which is then scaled down to the physical size with some odd factor (and I assume all UI elements then appear smaller by that factor as well - right?). What's the gain in doing *that* (to offer a logical size which exceeds the physical capabilities of the screen)?
John":17pawt3t said:till213":17pawt3t said:But now Apple chose to also offer a logical size of 1920x1200 points, which corresponds to a non-physical pixel size of 3840x2400, which is then scaled down to the physical size with some odd factor ...
At 3840x2400, applications draw using a 2x scale factor (it's 2x 1920x1200).
John":17pawt3t said:The resulting 3840x2400 screen image is then scaled as a whole down to the native screen resolution of 2880x1800. Applications are totally unaware of this final whole-screen scaling step. They only need to know how to draw at 1x and 2x, which is easy to do without introducing pixel cracks, etc.
bombcar":108y5sn8 said:Also, because the way scaling algorithms work, it is much better to scale by a large amount than by a small amount. 3840x2400 to 1920x1200 is easy, 2000x1300 to 1920x1200 is very difficult.
Because it lets the user see more content on the screen at once, with only a minor sacrifice in visual quality.till213":3eal8lwz said:My actual question is: why does Apple offer a logical screen size of 1920x1200 points which corresponds to a physical pixel size of 3840x2400 (and we do have a common understanding here that an integer scale factor of 2 is a Good Thing(tm) here), which then needs to be scaled down by some non-integer factor to the actual physical screen size (resulting in loss of quality of e.g. thin "1 point" lines, which according to the article above would hardly be noticed due to the high DPI, but still...)?
That size is offered, and it's the default (labeled "Best (Retina)" in the Displays preference pane).I mean: why not simply offer a logical size of 1440x900 points, which when applied matches *exactly* with the physical size of the screen of said 2880x1800 pixels?
John":1mz36vs7 said:Because it lets the user see more content on the screen at once, with only a minor sacrifice in visual quality.till213":1mz36vs7 said:My actual question is: why does Apple offer a logical screen size of 1920x1200 points ...
John":1mz36vs7 said:That size is offered, and it's the default (labeled "Best (Retina)" in the Displays preference pane).I mean: why not simply offer a logical size of 1440x900 points, which when applied matches *exactly* with the physical size of the screen of said 2880x1800 pixels?
Modernape":2uiy3bkm said:I held off upgrading to Lion because of the desktop-refresh delay which happened when switching between desktops, unlike the smooth-as-silk switch between Spaces in Snow Leopard. I'd be interested to know if ML has fixed the desktop transition into something smoother?
whquaint":2s6r89hp said:In one way, I'm still right. Apple has not banned non-App Store apps. However, they are using indirect pressure, limiting some features to only App Store apps. It seems that I must now eat crow. Non-App Store apps will become ugly step-children with fewer rights and features than the in-crowd.
till213":yp8znmjd said:(On a closer look, isn't it that a non-AppStore application actually CAN publish LOCAL notifications? I might be wrong on that one though...)
There won't really be a "Save and close" in an app because you just achieve the same thing by attempting to quit an app with an unsaved document open. The app should ask you to save.DABurack":3sc91y07 said:Fascinating review.
One thing that I have never understood, or have always missed, in 25+ years of Mac and even PC user experience is the absence of a "Save & Close" command. It has always been a two-step procedure for me. Have I missed something?
Because people have always wanted different screen resolutions. My old MacBook Pro offered probably a dozen different resolutions, though obviously the display was a fixed resolution. That allows people to choose larger onscreen appearance or more stuff.till213":26erpx4c said:Yes, but why the non-integer scale of the "doubled-up" virtual screen (3840x2400) down to the physical screen size (2880x1800) in the first place? Why not only provide a logical screen size of 1440x900 points which - when scaled up by 2 - corresponds *exactly* to the physical screen size (pixels) and be good with it? *That* is my question![]()
I think that you're missing the point that the iCloud document model works on more than just Macs: it works on iPhones and iPads, and it could work on Apple TV's too. So a typical usage scenario is:floobie":14fng5te said:I get that the iCloud document model is supposed to be simple enough that the lay-person doesn't get confused. That's fine. But, for it to be truly useful to more than computer illiterates who only work on one document in one application at a time, iCloud needs a proper file system. Leave the per app, simple, springboard style functionality in, but maybe throw in an advanced mode that actually lets you work with a real file system within Finder. Or create two versions... iCloud and iCloud Pro, maybe? I'd happily pay a few bucks a month for access to the latter..
I hope their answer is "No". I've watched you hound Apple about particular UI issues for a decade. (I've strongly disagreed with you on several of those points, but the overall review is priceless.)John":2p6nuobo said:Do you think that's a good summary of my views on OS X?GenZZ":2p6nuobo said:When someone can love their OS so much that it can do no wrong
When I finally got a new iMac for work in March, it came with 10.7 pre-installed. However, I had so much trouble with it working with the software I use, especially fonts, that I had to downgrade it to 10.6 (that was a hassle, but at least now my fonts work properly.)