New hardware lets any computer run an interactive, 3D interface

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Redwizard000

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It looks interesting. But it sounds like it has the same problem as glasses-free 3D displays. You have to tilt the thing at just the right angle, squint a little, move it back and forth until it is just the right distance from your eyes and then try not to turn your head too much while using it.

Until those problems get solved I think that any kind of glasses free 3D display that relies on sending information to each eye separately isn't going to catch on. VR and AR glasses are the big things until then.
 
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Moedius

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What you never had the opportunity to play Time Traveller in the 80s? That was an awesome game, though it uses reflection to do the holographic effect as well.

I don't know if I can agree with that... perhaps it was because I spent so many quarters on it at the mini-golf arcade down the street. It cost a lot, at least for a 14 year old me, but sucked me in anyways. It was really disappointing that it wasn't the start of a trend in games that I had hoped, with all arcade games coming in hologram form within years.

Regardless, kudos to these guys for this remarkably clever implementation here. Perhaps I will finally see that childhood dream realized.

Frankly, I'd be happy to just have a tabletop display without the hand interactivity, projecting upwards like the Star Wars chess-game, to use with my mouse and keyboard while I play my games, especially the isometric RPG a la Divinity OS II. It would be perfect for that.
 
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Amazing concept. I have a feeling this will work and sell as long as not TOO expensive. I can imagine sculptors and hobbyists having a field day.
It was a pretty terrible game unless you're into the Dragon's Lair-esque FMV genre and really hate any sort of camera motion. Also, the interactive element was entirely 2d — that display has no capacity for 3d painting at all, its party trick is merely seemingly suspending the output of a CRT between some physical props. Using a cylindrical mirror rather than a Pepper's Ghost-esque plate of glass, but to provide a similar overall effect as the latter for close-up use.
 
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Wickwick

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Wow that was a lot of words to describe a lenticular display. Yes, it's being done in a reflective manner but that's what it's doing. Using relative polarization to split the pixels to the angles is novel I guess.

To address RedWizard000's concern above, there's no fundamental limitation of lenticular displays to viewing angle. It's all about the tradeoff in terms of the number of images you can afford to present and the pitch of the individual cells. Inexpensive screens like on the Nintendo only display a few copies of the image and they're all in the same plane so you've got to look at the right angle. 32 overlapped images is more and if they're not all in the same plane it should allow a better viewing cone to see the effect.
 
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Veritas super omens

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Amazing concept. I have a feeling this will work and sell as long as not TOO expensive. I can imagine sculptors and hobbyists having a field day.
It was a pretty terrible game unless you're into the Dragon's Lair-esque FMV genre and really hate any sort of camera motion. Also, the interactive element was entirely 2d — that display has no capacity for 3d painting at all, its party trick is merely seemingly suspending the output of a CRT between some physical props. Using a cylindrical mirror rather than a Pepper's Ghost-esque plate of glass, but to provide a similar overall effect as the latter for close-up use.
Huh?
 
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Veritas super omens

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So, you're saying sooner or later I'm going to get a holographic message from a princess?

...Huh, I might actually have to stop trolling THavoc with ponies if that happens. Mysterious holographic messages from princesses > THavoc trolling.
Especially if the princess is riding a pearlescent unicorn.
 
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Amazing concept. I have a feeling this will work and sell as long as not TOO expensive. I can imagine sculptors and hobbyists having a field day.
It was a pretty terrible game unless you're into the Dragon's Lair-esque FMV genre and really hate any sort of camera motion. Also, the interactive element was entirely 2d — that display has no capacity for 3d painting at all, its party trick is merely seemingly suspending the output of a CRT between some physical props. Using a cylindrical mirror rather than a Pepper's Ghost-esque plate of glass, but to provide a similar overall effect as the latter for close-up use.
Huh?
The Sega arcade game presents a purely 2d image that appears to float. It can place things only on a plane. The screen in this article displays a 3d image that appears to float. It can place things with depth within a volume.

Even if the Sega were fast enough for polygon rendering, it would still be able to produce no more of a 3d image than does your ordinary, flat television.
 
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mike8675309

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Wow that was a lot of words to describe a lenticular display. Yes, it's being done in a reflective manner but that's what it's doing. Using relative polarization to split the pixels to the angles is novel I guess.

To address RedWizard000's concern above, there's no fundamental limitation of lenticular displays to viewing angle. It's all about the tradeoff in terms of the number of images you can afford to present and the pitch of the individual cells. Inexpensive screens like on the Nintendo only display a few copies of the image and they're all in the same plane so you've got to look at the right angle. 32 overlapped images is more and if they're not all in the same plane it should allow a better viewing cone to see the effect.


The technology is more than simply a lenticular display. For example, the stating of if one person sees that s/he is touching the corner of an object, someone from a different perspective would also see that person touching the corner of the object.
 
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Wickwick

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Wow that was a lot of words to describe a lenticular display. Yes, it's being done in a reflective manner but that's what it's doing. Using relative polarization to split the pixels to the angles is novel I guess.

To address RedWizard000's concern above, there's no fundamental limitation of lenticular displays to viewing angle. It's all about the tradeoff in terms of the number of images you can afford to present and the pitch of the individual cells. Inexpensive screens like on the Nintendo only display a few copies of the image and they're all in the same plane so you've got to look at the right angle. 32 overlapped images is more and if they're not all in the same plane it should allow a better viewing cone to see the effect.


The technology is more than simply a lenticular display. For example, the stating of if one person sees that s/he is touching the corner of an object, someone from a different perspective would also see that person touching the corner of the object.
That's exactly what a lenticular display is. It simply means that the 3D model that's being displayed is coupled to the feedback from the RealSense camera and calibrated accordingly. It's really not different from multiple users of a Hololens seeing the same scene being manipulated by multiple people. Just instead of individual AR overlays there are a multitude of images of the scene being presented that can be viewed without glasses.
 
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Asvarduil

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So, you're saying sooner or later I'm going to get a holographic message from a princess?

...Huh, I might actually have to stop trolling THavoc with ponies if that happens. Mysterious holographic messages from princesses > THavoc trolling.
Especially if the princess is riding a pearlescent unicorn.

Don't say such things. You'll (correctly) crush THavoc's hopes of pony-trolling ever ending. I'm supposed to crush those.
 
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2 (3 / -1)
Amazing concept. I have a feeling this will work and sell as long as not TOO expensive. I can imagine sculptors and hobbyists having a field day.
It was a pretty terrible game unless you're into the Dragon's Lair-esque FMV genre and really hate any sort of camera motion. Also, the interactive element was entirely 2d — that display has no capacity for 3d painting at all, its party trick is merely seemingly suspending the output of a CRT between some physical props. Using a cylindrical mirror rather than a Pepper's Ghost-esque plate of glass, but to provide a similar overall effect as the latter for close-up use.
Huh?
The Sega arcade game presents a purely 2d image that appears to float. It can place things only on a plane. The screen in this article displays a 3d image that appears to float. It can place things with depth within a volume.

Even if the Sega were fast enough for polygon rendering, it would still be able to produce no more of a 3d image than does your ordinary, flat television.

The "Huh?" comment is probably because you quoted the wrong post (I'm guessing you meant to quote mltdwn originally)
 
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Don't people dress professionally anymore? I guess this is a startup with not a lot of money so they can't afford to heat their building.

I'm probably just salty that my employer/profession expects me dress a certain way for no real reason.

We are (hopefully) entering an age where we judge people on what they actually achieve rather than on how they (can afford to) embellish their bodies? :)
 
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Amazing concept. I have a feeling this will work and sell as long as not TOO expensive. I can imagine sculptors and hobbyists having a field day.
It was a pretty terrible game unless you're into the Dragon's Lair-esque FMV genre and really hate any sort of camera motion. Also, the interactive element was entirely 2d — that display has no capacity for 3d painting at all, its party trick is merely seemingly suspending the output of a CRT between some physical props. Using a cylindrical mirror rather than a Pepper's Ghost-esque plate of glass, but to provide a similar overall effect as the latter for close-up use.
Huh?
The Sega arcade game presents a purely 2d image that appears to float. It can place things only on a plane. The screen in this article displays a 3d image that appears to float. It can place things with depth within a volume.

Even if the Sega were fast enough for polygon rendering, it would still be able to produce no more of a 3d image than does your ordinary, flat television.

The "Huh?" comment is probably because you quoted the wrong post (I'm guessing you meant to quote mltdwn originally)
I just assumed I'd explained poorly. For some reason, I found that to be very easy to believe.

You're right though; wrong reply button, and then poor reading skills.
 
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ssj4Gogeta

Wise, Aged Ars Veteran
111
It looks interesting. But it sounds like it has the same problem as glasses-free 3D displays. You have to tilt the thing at just the right angle, squint a little, move it back and forth until it is just the right distance from your eyes and then try not to turn your head too much while using it.

Until those problems get solved I think that any kind of glasses free 3D display that relies on sending information to each eye separately isn't going to catch on. VR and AR glasses are the big things until then.

Did not read the article, but I did watch the video. It seemed to me that that's exactly the problem they're trying to solve. From what I understand, they divide the display into 32 streams (instead of 2 as in a stereoscopic display) so that everyone around the room is able to view it.
 
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Fatesrider

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So, you're saying sooner or later I'm going to get a holographic message from a princess?

...Huh, I might actually have to stop trolling THavoc with ponies if that happens. Mysterious holographic messages from princesses > THavoc trolling.
But... The ponies will be lonely...

How about mysterious messages from holographic princess ponies?
 
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Dzov

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Don't people dress professionally anymore? I guess this is a startup with not a lot of money so they can't afford to heat their building.

I'm probably just salty that my employer/profession expects me dress a certain way for no real reason.
I doubt his outfit is any warmer than a traditional wool suit, but that would look a bit stodgy. If you have problems with your current employer's dress codes, perhaps you should let them know?
 
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FalcorMontoya

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It looks like a neat trick and all, but I don't think I'd want to own one, or even use it.

First, it looks incredibly fuzzy. Okay, the article mentioned they're working on a higher-res model, but this one looks poor.

Second, the finger-tracking is awful; I can't believe they went public with this version, in this state. The video shows so many instances of losing tracking, jumping, and generally laggy response. Even a bit of lag in the response of, say, a stylus, is jarring; this level would make me miserable in a moment. The poor response can be addressed, I'm sure, but they have a lot of work to do.

And third, trying to hold and move your hand in free space is tiring and inaccurate. There's no feedback, no way to rest your hand, no reference point aside from the screen.

The first two points can be solved. The third - not easily. Even if the first two are completely resolved, the third is a deal breaker for me. I just don't see how this could be enjoyable to use, or how it's any better than the 3D views we've been using on our standard 2D screens.
 
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Wickwick

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It looks like a neat trick and all, but I don't think I'd want to own one, or even use it.

First, it looks incredibly fuzzy. Okay, the article mentioned they're working on a higher-res model, but this one looks poor.

Second, the finger-tracking is awful; I can't believe they went public with this version, in this state. The video shows so many instances of losing tracking, jumping, and generally laggy response. Even a bit of lag in the response of, say, a stylus, is jarring; this level would make me miserable in a moment. The poor response can be addressed, I'm sure, but they have a lot of work to do.

And third, trying to hold and move your hand in free space is tiring and inaccurate. There's no feedback, no way to rest your hand, no reference point aside from the screen.

The first two points can be solved. The third - not easily. Even if the first two are completely resolved, the third is a deal breaker for me. I just don't see how this could be enjoyable to use, or how it's any better than the 3D views we've been using on our standard 2D screens.
The system is fuzzy because you're only using 1/32 of the pixels for each eye. That's the downside of a wide view angle lenticular display.

As someone who has spent more than his fair share of time with CAD input systems I can see an advantage to an accurate 3D interface. Obviously it's got to be further along than this system but at some point in the future. I don't think I'd want to interact with such a system full-time unless I had supports for my forearms. But I could imagine a combo 2D pen-driven system with 3D input as needed (including the pen for precision 3D work).
 
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This is just exceedingly cool!

We'll know that we've truly arrived, however, when your ISP interrupts your workflow to project a Holographic Data Cap Enforcer¹ into your work-space to advise that you've reached your arbitrary monthly allotment. Then, when you attempt to shut them down, they holographically isolate your physical (aka; meatspace) mouse and keyboard, holding all IO hostage pending your payment.

¹(I think a life-size Ajit Pai Holo-Enforcer ... complete with Mega-Mug ... would be the most appropriately threatening imagery.)
 
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Asvarduil

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So, you're saying sooner or later I'm going to get a holographic message from a princess?

...Huh, I might actually have to stop trolling THavoc with ponies if that happens. Mysterious holographic messages from princesses > THavoc trolling.
But... The ponies will be lonely...

How about mysterious messages from holographic princess ponies?

Forward those to THavoc.
 
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mltdwn

Ars Tribunus Angusticlavius
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Amazing concept. I have a feeling this will work and sell as long as not TOO expensive. I can imagine sculptors and hobbyists having a field day.
It was a pretty terrible game unless you're into the Dragon's Lair-esque FMV genre and really hate any sort of camera motion. Also, the interactive element was entirely 2d — that display has no capacity for 3d painting at all, its party trick is merely seemingly suspending the output of a CRT between some physical props. Using a cylindrical mirror rather than a Pepper's Ghost-esque plate of glass, but to provide a similar overall effect as the latter for close-up use.

If you aren’t into the Dragon’s Lair/Soace Ace line of games (which this was actually made by the same company) you simply have no soul :).
 
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Warden

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Some quick and dirty math here: 2K screen = 2048 x 1080 = 2,211,840 pixels. If this is being split 32 ways doesn't that mean a mere 69,120 pixels per view, or roughly a 288x240 resolution?

Or even if I'm misunderstanding and these views are rendered at full resolution, wouldn't rendering even a simple image would require an immense amount of GPU resources? 32x30fps = 960 FPS !!!
 
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Nitpick: Pepper's ghost doesn't necessarily rely on distance to trick you into thinking the image is three-dimensional. If you put a three-dimensional person/object in it, the reflected image will also be three-dimensional, regardless of distance. Same thing with a regular mirror: Unless you are dimensionally challenged, your reflection in the mirror is 3D.

Furthermore, the 2D-looks-3D-from-a-distance effect works with regular screens and projections as well. For example, projection mappings on buildings often use the effect to make it look as if parts of the building are moving, and it was used to great effect on Roger Waters' The Wall tour to simulate the various bricks in the onstage wall flying back and forth or opening up.
 
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Fatesrider

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So, you're saying sooner or later I'm going to get a holographic message from a princess?

...Huh, I might actually have to stop trolling THavoc with ponies if that happens. Mysterious holographic messages from princesses > THavoc trolling.
But... The ponies will be lonely...

How about mysterious messages from holographic princess ponies?

Forward those to THavoc.
Should it say, "Help me Ponywan Kenobi. You're my only hope..."?
 
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ssamani

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I had the same feeling watching that video that I did when I watched Jeff Han's TED multitouch video. Given that I saw research into 3D displays at Cambridge Uni 20+ years ago, this is not just ooh wow, Minority Report. The Cambridge Uni unit was the size of a free standing photocopier. I can see the transformation into something that can become a mass market, game changing, disruptive device.
 
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Asvarduil

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So, you're saying sooner or later I'm going to get a holographic message from a princess?

...Huh, I might actually have to stop trolling THavoc with ponies if that happens. Mysterious holographic messages from princesses > THavoc trolling.
But... The ponies will be lonely...

How about mysterious messages from holographic princess ponies?

Forward those to THavoc.
Should it say, "Help me Ponywan Kenobi. You're my only hope..."?

Sounds about right.

Also, in reprisal for calling me 'Pai' all those months ago, I think I'll be calling THavoc "Ponywan Kenobi".

The wheels of justice turn slowly, but they do turn.

The wheels of confusion on the other hand, run as quickly as the thread requires.
 
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