No comment on the recent stories about subcontractor abuse at Netherrealm?
Not on the updates. While they did give people a lot of initial in-game cash / souls / hearts, they also ramped up the amount you get. You now get three hearts for a fatality, five hearts for a brutality, and three for a mercy. So you can now get eight hearts per match. Once you learn to consistently pull off a brutality, you can get those quite easily. That unlocks heart chests after about 30 fights or so, which feels a lot less grindy. Most of the soul chests are now 100, and you get 10 souls for winning a match,.You gain hearts by performing fatalities. One. At. A. Time
The purchasing actually doesn't get you very far at all, so you can't just dump in $1000 and buy everything. You're limited to the 5 or so things on offer each day (because you can only buy time crystals, not money, souls, or hearts), so it would take you a year+ to unlock everything that way. The annoying thing for me is I'm not able to unlock stuff for the characters I want, as the rewards are random, but doing the character towers can tend to net you more rewards specific to the character.No good, bad, and ugly? Ars seal of approval? Ah well.
I agree that, when it came to fatalities and fatal blows NRS was trying to hard to be... Shocking I guess? More over the top? I don't know, but I found it more distracting than anything. Fatal Blows in particular really broke up the rhythm of the fight for me as well. Also, I got to say I'm not a big fan of the monetization. While I liked the Krypt and Tower to unlock things in 9, the trickle of gems/souls/keys/whatever is super annoying as I get OCD about unlocks. I'm not going to reward NRS with buying in-game credits to help unlock it.
I was excited to find out that there is a new MK game. After watching the game footage, the over the top violence ruined it for me. Why not take out the excessive violence and make it something extra you pay for if that's your thing?
I would of never guessed this is running on ue3, even in mkx ue3 looked very dated.
Aurich Lawson":q1l4basc said:I normally play fighting games on arcade sticks, but MK11 is clearly optimized for pad play.
That unlocks heart chests after about 30 fights or so, which feels a lot less grindy.
Mortal Kombat for Genesis did that decades ago. But you didn't have to pay for it.I was excited to find out that there is a new MK game. After watching the game footage, the over the top violence ruined it for me. Why not take out the excessive violence and make it something extra you pay for if that's your thing?
i get a hdr blowout vibe from a lot of the screens.
I think its 'too dialed up' for my liking.
I was excited to find out that there is a new MK game. After watching the game footage, the over the top violence ruined it for me. Why not take out the excessive violence and make it something extra you pay for if that's your thing?
At first, my reaction to this was "dude, that's Mortal Kombat". But it definitely has gone from a campy send-up of martial arts movies to reveling in gore. There was a sense of humor to the original games, especially with the Friendship finishing moves. Even the gory-for-the-time fatalities their severed tongues in their ripped-out cheeks.
Skarlet and Jax square off amongst the corpses of the Shaolin monks from the original Moral Kombat.
I hated on MK ever since they went 3D with MK4 back in 1997. I still played and bought some of the games. I always felt the makers then Midway now NeitherRealms were out of their league when it came to developing good 3D fighters in a genre they once dominated, but were surpassed by innovators and successors, i.e. SEGA's Virtua Fighter and NAMCO's Tekken. Even Capcom's Street Fighter found it's way back into the mainstay fray of fighters choice ever since they upgraded their game style with SFIV. But MK was still lacking, polishing looks that made it a stand out among other fighters.
The change in MK11 are so great. The graphics here for first time since the digitized fighters of the old games finally have that photo realistic look again which is what I felt had been missing from the previous MKs. The Story Mode is also well done in this game, it bar far is the best in-game story I watched/interacted with for a fighting game. The fights are intermixed well into the story, the fatal blows in this game are a nice improvement from the X-ray attacks they been around since MK9. The high detailed CG attacks show off well.
I play this game on PC-Steam, where I got to use the SEGA Genesis 6-button arcade pad inspired controller from Retro-Bit, it's an 8-button variant. That works well under the Generic GamePad Configuration once you hold down the Start button to switch the D-Pad to Analog in Windows.
If you been on the fence about MK ever since they went 3D. MK11 is the redeemer, the violence and gore and realistic style game play is back, better than ever, you should pick this game up.
Few things. First, having a block button is a lot easier to deal with using a shoulder button a pad, kinda always easily in reach compared to a stick. I find the directional inputs easier with a d-pad than a stick too, it's not like Street Fighter where you go down, down-forward, forward in a quarter circle. It's down, then forward. Also the way you meter burn to amplify a move a little easier with a shoulder button too.Aurich Lawson":zkwbtpis said:I normally play fighting games on arcade sticks, but MK11 is clearly optimized for pad play.
Could you elaborate on this?
No word about the blatantly racist ending, the 2.7 out of 10 user score on metacritic and terrible sales?
I thought Ars was better than that.
This game sucks. Don't trust "professional" reviewers.
I tried to write this review for 'everyone', not just serious fighting game players, but as I note at the end, if you're a more serious player you should probably pick this up. It's not perfect, but for those who appreciate the nuances of fighting game play I think NRS has something. The mechanics are good.I was watching the summit qualifiers yesterday and while the fatal blows are annoyingly long, tournament players are using the mechanic. The game in general seems less "fast" or as combo heavy as MKX but these are early days. I saw some pretty cool things from Dragon using Cetrion. Some really cool Scorpion stuff from Kombat. For me fighting games are about the mechanics the rest is fluff. I at least applaud NRS for putting out complete (Komplete?) games on day 1 as opposed to half-baked "we'll add most of the game though DLC later" games like SFV or MvC:I.
You really think the sales number should be discussed in a review of a product. You really think Jax's ending is "racist". You assume that the people score-bombing metacritic should be listened to.danann":ewmrtaj7 said:Edgelording.
I have no idea what you're talking about with the "blatantly racist ending". Can you elaborate?No word about the blatantly racist ending, the 2.7 out of 10 user score on metacritic and terrible sales?
I thought Ars was better than that.
This game sucks. Don't trust "professional" reviewers.
I have no idea what you're talking about with the "blatantly racist ending". Can you elaborate?No word about the blatantly racist ending, the 2.7 out of 10 user score on metacritic and terrible sales?
I thought Ars was better than that.
This game sucks. Don't trust "professional" reviewers.
I don't care about Metacritic scores. I have no idea what the sales are, I don't care, I wasn't reviewing the sales, or what other people thought. Nor am I a "professional" reviewer, you might note that I laid out my credentials at the start, and it was about being a fighting game player. I gave my honest opinions about the good and the bad.
I was excited to find out that there is a new MK game. After watching the game footage, the over the top violence ruined it for me. Why not take out the excessive violence and make it something extra you pay for if that's your thing?
At first, my reaction to this was "dude, that's Mortal Kombat". But it definitely has gone from a campy send-up of martial arts movies to reveling in gore. There was a sense of humor to the original games, especially with the Friendship finishing moves. Even the gory-for-the-time fatalities their severed tongues in their ripped-out cheeks.
Classic characters (klassic karacters?)