Gamers react with overwhelming disgust to DLSS 5’s generative AI glow-ups

graylshaped

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I'm not seeing this inconsistency. For example, here is the shot of Heinrich Oaken-hull.

The shadows are still in the same place. They are just reduced in harshness. This applies to his face where they are too extreme in the base game, and the environment (warf behind him).

The D-5 version looks more like I would expect from high ray count Global Illumination. You see more detail in the shadows both on his face and in the environment, because like in Real Life more bounce lighting, lightens shadows.

View attachment 130852
The one on the right shows us clearly that he is reading a teleprompter.
 
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ScifiGeek

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The one on the right shows us clearly that he is reading a teleprompter.

Digging out of the shadows shows he's a bit cross-eyed. But you can brighten the shadows on the original through conventional image processing and he's just as cross eyed.

The shadows also help hide the strange bug where you can still see his eyes when he blinks. That one is really unsettling. But it's there in the original as well, but the shadow help hide it.
 
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sigma8

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I have a huge problem with all the proponent commenters saying "just turn it off if you don't like it."

The problem is that we've had several game designers coming in and saying that there may not be a way for them to disable DLSS5 in their game, which means it's there whether they want it or not. IDGAF if gamers can turn it on or off, if it's an exposed setting.

I'm worried that Nvidia (and very hopefully only Nvidia) are making it so that devs don't have a choice but to use it. That their artistic vision will have to conform with what DLSS5 wants to do with that vision.

All that, plus I'm not a fan of the "gooner filter" amalgamation that "art"-generative AIs seem to settle on for photorealism. To say nothing of all the external factors that go into making AI a non-starter for me, such as environmental issues, component scarcity, political shenanigans like the ease of deepfakes and AI techbros forcing AI into things like the military.

This is not the way.
Legit concern..but it seems weird that they'd let me disable something like anti-aliasing, but not a pretty major performance feature like DLSS5. We can disable other DLSS versions, why wouldn't they let us disable 5?

One "forced" example I can think of is ray-tracing, which some games require because I guess they just don't want the game to exist without it (too much alternate lighting work). However, that's a dev decision not an nvidia decision. Of course, for many games that support ray tracing, you can disable it anyway.
 
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sigma8

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Read the 1st and 11th page of comments.

As long as I can disable it, I'm fine. Since we can tweak other DLSS settings, I'm not sure why they wouldn't let us do that same with this one.

As far as visuals go, I'm more with Digital Foundry: I think the visuals do look good. However, it's a little unsettling when you realize they only look good because they're basically being artistically reinterpreted in a significant and arbitrary way.

This seems like it'd be a great tool for game devs to use with a high degree of intentionality so that they can aim for higher fidelity and make sure it's still creating their desired visual targets, but it's a little funky as a "use it with old stuff" graphics enhancement filter that essentially mucks with the game's visuals. That's the type of feature that I would expect from a mod or something.

I'm for seeing what the tech can manage though--as long as I can turn it off if I want. I want to see what it does to Commander Keen games.
 
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marsilies

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OpenAI weekly average user count is 900 million. Gemini is 700 million. 40% of adults report using these platforms regularly. >50% of teens. Of these users, roughly 1/3 are using the platforms to generate images/videos/music.

The better question is when will you (and the rest of Ars+Reddit users) realize your views don't represent anything close to the majority of the population.
Smoking used to be common too. Cigarette smoking overall by U.S. adults was 42.4% in 1965. Just because something is commonly used doesn't mean it's good, or healthy.

https://www.lung.org/research/trends-in-lung-disease/tobacco-trends-brief/overall-smoking-trends
 
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Doomlord_uk

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After 412 comments, I'm probably a little late to the party. But, am I the only one who found the following quote contradictory?

"This will all be under our artists’ control, and totally optional for players.”

If players can turn a feature on or off, it's not totally under the artists' control is it?
 
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ERIFNOMI

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After 412 comments, I'm probably a little late to the party. But, am I the only one who found the following quote contradictory?

"This will all be under our artists’ control, and totally optional for players.”

If players can turn a feature on or off, it's not totally under the artists' control is it?
The output from DLSS 5 is, supposedly, under developer control. It doesn't sound like there's a whole lot of control, but you can apparently mask things out, for example. Or control the "strength" of the effect. Maybe the problem here was someone cranking the strength to emphasize the differences, like everyone was doing for "HDR" photography and video back in the day.

Toggling a setting is nothing new for PC gamers. One doesn't exclude the other.
 
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As others have mentioned that’s not how it works. What you’re seeing is parts of a real face that was used in the training data. I’m not trying to beat a dead horse, I just wanted to say that this actually could change the art of the game to an unacceptable degree.

You see, lots of contemporary games use scans of real actors, often combined with motion capture. I wouldn’t want Debra Wilson in Wolfenstein* to suddenly start to vaguely resemble Thandiwe Newton, as much as I might like the latter.

* I just found out there’s a Wolfenstein miniseries coming to television this year. News to me. It had better be 18-rated.
Oh that's exciting. I just watched overlord a few nights ago from 2018 and thought it felt a lot like a Wolfenstein movie lol
 
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Tofystedeth

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There have actually been a number of nuanced takes about DLSS 5, including from people who have been fans of past DLSS versions, who have been pro-AI in certain aspects (again, like previous DLSS versions, that just did upscaling and/or frame interpolation), that think this is just bad, and a step in the wrong direction.


Is it groupthink, or consensus? After all, the upvote button exists for all those posts as well. If the "average person," likes it, why isn't that showing in the upvote count?
I always scratch my head when a dozen people would post in a thread about some comment getting hidden by downvotes, and you look at the totals and it's like -21/+2.
If all the complaining about it just upvoted it, it wouldn't be hidden.
 
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marsilies

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“but, but, but what about FIFA’s art direction?!”
EA pays millions for players' likenesses for their FIFA games. Using a filter that makes the players look less like their real-life counterpart seems counterproductive, art direction or no.
 
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I'm not seeing this inconsistency. For example, here is the shot of Heinrich Oaken-hull.

The shadows are still in the same place. They are just reduced in harshness. This applies to his face where they are too extreme in the base game, and the environment (warf behind him).

The D-5 version looks more like I would expect from high ray count Global Illumination. You see more detail in the shadows both on his face and in the environment, because like in Real Life more bounce lighting, lightens shadows.

View attachment 130852
Yep, it's interpretation of "lighting" on the face actually is an improvement in this instance. the face itself is rather significantly altered from original artistic intent (pretty sure a medieval boatman shouldn't have hair THAT shiny), but putting that aside for a moment... here's where we're at. We can get accurate lighting with path tracing, or DLSS 5. Which one's more expensive in real time? At the moment, path tracing is a bit beyond even a 5090 at what most players consider an acceptable framerate. Give it a few generations (presuming we can even BUY computer hardware a few generations from now), and it won't be. DLSS 5? With frame generation, it looks doable now, but is this going to eat up more and more horsepower the more there is to throw at it? If their goals are to make it look "better", very likely, where tech like ray tracing and path tracing are more of a fixed target in how they work.

I still can't get over how it's basically erasing the original artistic intent. Why does EVERYONE get a layer of freckles? Never mind that "AI sheen" all over everything, we're about to enter a point where the question "did we look at the same game?" is going to be literal, as two people may in fact not be looking at the same game if a lot of people start turning this thing on. This reminds me of those laughable amateurish "fixed" versions of video game character models that incel types were spitting out for any character they thought was ugly.
 
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“but, but, but what about FIFA’s art direction?!”
That's a good point! Yes, what about FIFA's art direction? Slapping a filter to "pretty up" what was originally intended to look like actual sports stars seems like something neither the designers nor the playerbase would actually want. I thank you for bringing this example of another area where this tech hurts the product to our attention.
 
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marsilies

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Non-sequitur. DLSS5, a feature you can choose to not to use at all simply by not turning it on in the first place, isn't going to kill you.
It's not a non-sequitur, it's an extreme counterexample to your claim, to make a point. Your argument was that people should learn to accept it because it's commonly used, and my example showed that "common" doesn't equal "good."


The fact remains. Far more people welcome and use Gen AI than how many people hate on it at every opportunity. Hence, there will never come a point where these companies realize 'we don't want their AI slop', because there is no 'we' as it relates to that statement.

There are such things as fads. This is like claiming "Furbys are incredibly popular, so there will never be a point where they fall out of favor." Or use Labubus, Beanie Babies, Pogs, or NFTs instead. Hell, as I just pointed out, smoking used to be incredibly popular, and there was a point you really couldn't avoid it in public. But then the harmful effects it had became known, and it dropped in popularity, along with increased regulation and restrictions on where one could smoke.


The sooner you all accept that you are part of a vocal, but shrinking minority, the better off you'll be.
Just because a stance is in the minority, doesn't mean it's wrong. Maybe you should stop being so desperate to conform to what you think the majority opinion is on everything and, you know, think for yourself and have your own opinions, and not be afraid to voice them.
 
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The fact remains. Far more people welcome and use Gen AI than how many people hate on it at every opportunity. Hence, there will never come a point where these companies realize 'we don't want their AI slop', because there is no 'we' as it relates to that statement.
Please call us back when these companies post a profit on their services. Until then, I'll just go on assuming those numbers are just paid publicity.
 
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grommit!

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It is so weird to me to see the number of people debate this on the basis of "which version looks better".

Surely, the issue isn't whether it "looks better", but whether it looks how the developers intended their game to look.
Sounds as if the developers involved were told to implement it:
Insider Gaming also says some developers at Capcom were shocked, especially given a reported “anti-AI” sentiment within the company. It is worth noting, however, that executive producer Jun Takeuchi has previously called AI ‘a useful tool’ for certain workflows that shorten game dev time, though not something to wholly take over creativity. The Resident Evil exec was quoted as calling DLSS 5 “another important step in pushing visual fidelity forward” in its reveal.
In other words, you can expect more executives to push this, despite opposition from people doing the work.
 
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marsilies

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I really want to see this! Do you have a link? I tried Duck Duck Go, but couldn't find it.
I don't think it was a legit comparison, but another meme that someone mistook for a real DLSS 5 example.

pko5nsko1hpg1.jpeg


This meme is more obvious:

HDkv3YrakAA7Hp4.jpg
 
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WXW

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I found this presentation video, and while I didn't hear the comment you state (I didn't watch the whole thing), the video does at least start with the engineers calling the tech "experimental," so seeming to hedge against criticism. Still comments are OFF for this video as well:


View: https://www.youtube.com/watch?v=VsEExFQD-ps

It was another video, not from the nVidia channel or a presentation, but from somebody that had talked with nVidia's engineers about the technology. Maybe nVidia took it down :sneaky:
 
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I don't think it was a legit comparison, but another meme that someone mistook for a real DLSS 5 example.

View attachment 130893

This meme is more obvious:

View attachment 130894
Ah so there's two fakes, but neither one is that far off from what this tech is doing to the art already. To think they thought anyone would prefer an Indy that didn't look like Harrison Ford! (Note to future readers from 2058 AD, this has probably aged poorly ever since your new young actor absolutely INHABITED the role to a degree Ford could only dream of. I know that the stage play is likely amazing with the new actor on tour, in the wake of the desperation of the Great Ravine making the days of watching shows on electronic displays seem like decadence to you.)
 
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There's been reporting on that - artists weren't consulted for the demo. Agreed on that being a major fumble.

That doesn't change the accuracy of my statement however - actual implementation will be controllable. I'm assuming there will be some default config for games that don't provide their own. I'm guessing we saw that default in the demo (or at least the current default setting, this early in development). I'm also guessing the default will be adjusted based on this initial feed back, and will continue to be adjusted over time.
the only ones controlling this AI slop crap are publishers and corporate management.
 
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