The one on the right shows us clearly that he is reading a teleprompter.I'm not seeing this inconsistency. For example, here is the shot of Heinrich Oaken-hull.
The shadows are still in the same place. They are just reduced in harshness. This applies to his face where they are too extreme in the base game, and the environment (warf behind him).
The D-5 version looks more like I would expect from high ray count Global Illumination. You see more detail in the shadows both on his face and in the environment, because like in Real Life more bounce lighting, lightens shadows.
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The one on the right shows us clearly that he is reading a teleprompter.
Ah yes that's the Evening News.I want More Resident Evil Real.
They did not say More Real Evil President!Ah yes that's the Evening News.
...Is that how you get a pegasus? People are wonderfully weird, but I think I'll count myself out of that particular fandom.
2 pages early! Save ponies for page 10 or greater!
Legit concern..but it seems weird that they'd let me disable something like anti-aliasing, but not a pretty major performance feature like DLSS5. We can disable other DLSS versions, why wouldn't they let us disable 5?I have a huge problem with all the proponent commenters saying "just turn it off if you don't like it."
The problem is that we've had several game designers coming in and saying that there may not be a way for them to disable DLSS5 in their game, which means it's there whether they want it or not. IDGAF if gamers can turn it on or off, if it's an exposed setting.
I'm worried that Nvidia (and very hopefully only Nvidia) are making it so that devs don't have a choice but to use it. That their artistic vision will have to conform with what DLSS5 wants to do with that vision.
All that, plus I'm not a fan of the "gooner filter" amalgamation that "art"-generative AIs seem to settle on for photorealism. To say nothing of all the external factors that go into making AI a non-starter for me, such as environmental issues, component scarcity, political shenanigans like the ease of deepfakes and AI techbros forcing AI into things like the military.
This is not the way.
Nope, but I don't have a hard opinion either. Hence my use it more or less suggestion.Did you see more than a few seconds of some sample to form your opinion?
Smoking used to be common too. Cigarette smoking overall by U.S. adults was 42.4% in 1965. Just because something is commonly used doesn't mean it's good, or healthy.OpenAI weekly average user count is 900 million. Gemini is 700 million. 40% of adults report using these platforms regularly. >50% of teens. Of these users, roughly 1/3 are using the platforms to generate images/videos/music.
The better question is when will you (and the rest of Ars+Reddit users) realize your views don't represent anything close to the majority of the population.
The output from DLSS 5 is, supposedly, under developer control. It doesn't sound like there's a whole lot of control, but you can apparently mask things out, for example. Or control the "strength" of the effect. Maybe the problem here was someone cranking the strength to emphasize the differences, like everyone was doing for "HDR" photography and video back in the day.After 412 comments, I'm probably a little late to the party. But, am I the only one who found the following quote contradictory?
"This will all be under our artists’ control, and totally optional for players.”
If players can turn a feature on or off, it's not totally under the artists' control is it?
Oh that's exciting. I just watched overlord a few nights ago from 2018 and thought it felt a lot like a Wolfenstein movie lolAs others have mentioned that’s not how it works. What you’re seeing is parts of a real face that was used in the training data. I’m not trying to beat a dead horse, I just wanted to say that this actually could change the art of the game to an unacceptable degree.
You see, lots of contemporary games use scans of real actors, often combined with motion capture. I wouldn’t want Debra Wilson in Wolfenstein* to suddenly start to vaguely resemble Thandiwe Newton, as much as I might like the latter.
* I just found out there’s a Wolfenstein miniseries coming to television this year. News to me. It had better be 18-rated.
Tell that to NetflixYou can't just put more random lights in a scene and make it "better."
I always scratch my head when a dozen people would post in a thread about some comment getting hidden by downvotes, and you look at the totals and it's like -21/+2.There have actually been a number of nuanced takes about DLSS 5, including from people who have been fans of past DLSS versions, who have been pro-AI in certain aspects (again, like previous DLSS versions, that just did upscaling and/or frame interpolation), that think this is just bad, and a step in the wrong direction.
Is it groupthink, or consensus? After all, the upvote button exists for all those posts as well. If the "average person," likes it, why isn't that showing in the upvote count?
EA pays millions for players' likenesses for their FIFA games. Using a filter that makes the players look less like their real-life counterpart seems counterproductive, art direction or no.“but, but, but what about FIFA’s art direction?!”
Yep, it's interpretation of "lighting" on the face actually is an improvement in this instance. the face itself is rather significantly altered from original artistic intent (pretty sure a medieval boatman shouldn't have hair THAT shiny), but putting that aside for a moment... here's where we're at. We can get accurate lighting with path tracing, or DLSS 5. Which one's more expensive in real time? At the moment, path tracing is a bit beyond even a 5090 at what most players consider an acceptable framerate. Give it a few generations (presuming we can even BUY computer hardware a few generations from now), and it won't be. DLSS 5? With frame generation, it looks doable now, but is this going to eat up more and more horsepower the more there is to throw at it? If their goals are to make it look "better", very likely, where tech like ray tracing and path tracing are more of a fixed target in how they work.I'm not seeing this inconsistency. For example, here is the shot of Heinrich Oaken-hull.
The shadows are still in the same place. They are just reduced in harshness. This applies to his face where they are too extreme in the base game, and the environment (warf behind him).
The D-5 version looks more like I would expect from high ray count Global Illumination. You see more detail in the shadows both on his face and in the environment, because like in Real Life more bounce lighting, lightens shadows.
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That's a good point! Yes, what about FIFA's art direction? Slapping a filter to "pretty up" what was originally intended to look like actual sports stars seems like something neither the designers nor the playerbase would actually want. I thank you for bringing this example of another area where this tech hurts the product to our attention.“but, but, but what about FIFA’s art direction?!”
It's not a non-sequitur, it's an extreme counterexample to your claim, to make a point. Your argument was that people should learn to accept it because it's commonly used, and my example showed that "common" doesn't equal "good."Non-sequitur. DLSS5, a feature you can choose to not to use at all simply by not turning it on in the first place, isn't going to kill you.
The fact remains. Far more people welcome and use Gen AI than how many people hate on it at every opportunity. Hence, there will never come a point where these companies realize 'we don't want their AI slop', because there is no 'we' as it relates to that statement.
Just because a stance is in the minority, doesn't mean it's wrong. Maybe you should stop being so desperate to conform to what you think the majority opinion is on everything and, you know, think for yourself and have your own opinions, and not be afraid to voice them.The sooner you all accept that you are part of a vocal, but shrinking minority, the better off you'll be.
Please call us back when these companies post a profit on their services. Until then, I'll just go on assuming those numbers are just paid publicity.The fact remains. Far more people welcome and use Gen AI than how many people hate on it at every opportunity. Hence, there will never come a point where these companies realize 'we don't want their AI slop', because there is no 'we' as it relates to that statement.
Sounds as if the developers involved were told to implement it:It is so weird to me to see the number of people debate this on the basis of "which version looks better".
Surely, the issue isn't whether it "looks better", but whether it looks how the developers intended their game to look.
In other words, you can expect more executives to push this, despite opposition from people doing the work.Insider Gaming also says some developers at Capcom were shocked, especially given a reported “anti-AI” sentiment within the company. It is worth noting, however, that executive producer Jun Takeuchi has previously called AI ‘a useful tool’ for certain workflows that shorten game dev time, though not something to wholly take over creativity. The Resident Evil exec was quoted as calling DLSS 5 “another important step in pushing visual fidelity forward” in its reveal.
And my point is that they are clearly not as subtle as you claim.The key word here is subtle.
I don't think it was a legit comparison, but another meme that someone mistook for a real DLSS 5 example.I really want to see this! Do you have a link? I tried Duck Duck Go, but couldn't find it.
We are having a nuanced discussion. You can discuss without coming to a consensus.So do I. It's too bad we can't have a nuanced discussion about it.
It's at the level of 4chan memes and screaming "AI BAD!".
I found this presentation video, and while I didn't hear the comment you state (I didn't watch the whole thing), the video does at least start with the engineers calling the tech "experimental," so seeming to hedge against criticism. Still comments are OFF for this video as well:
View: https://www.youtube.com/watch?v=VsEExFQD-ps
My apologies, I didn't realize that it's everybody except you who has a hard opinion.Nope, but I don't have a hard opinion either. Hence my use it more or less suggestion.
Ah so there's two fakes, but neither one is that far off from what this tech is doing to the art already. To think they thought anyone would prefer an Indy that didn't look like Harrison Ford! (Note to future readers from 2058 AD, this has probably aged poorly ever since your new young actor absolutely INHABITED the role to a degree Ford could only dream of. I know that the stage play is likely amazing with the new actor on tour, in the wake of the desperation of the Great Ravine making the days of watching shows on electronic displays seem like decadence to you.)I don't think it was a legit comparison, but another meme that someone mistook for a real DLSS 5 example.
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This meme is more obvious:
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As I said earlier. DLSS 5 is for publishers. Not developers, and not gamers.Sounds as if the developers involved were told to implement it:
In other words, you can expect more executives to push this, despite opposition from people doing the work.
the only ones controlling this AI slop crap are publishers and corporate management.There's been reporting on that - artists weren't consulted for the demo. Agreed on that being a major fumble.
That doesn't change the accuracy of my statement however - actual implementation will be controllable. I'm assuming there will be some default config for games that don't provide their own. I'm guessing we saw that default in the demo (or at least the current default setting, this early in development). I'm also guessing the default will be adjusted based on this initial feed back, and will continue to be adjusted over time.