Speaking of which they occasionally show graphics of if the driver is deploying/harvesting and estimated battery level. More of this please and thank you.One thing that seems to be missing is that DRS gave a visual indication to viewers that a car is using some kind of boost to attempt to pass. Having the active aero on straights and corners is nice, but having something on the car to show overtake mode is in use would make it much better to watch a battle. Hopefully they have on-screen graphics for that at least, but something on the care would be even better IMO, because I want to watch the cars during a battle, not graphics overlays.
Outsider here.
Does the driver make the choice to enter these modes? Do they usually choose these modes when available?
Do they get notified by their team over headset, if they qualify for a mode? Or does a driver get a 'feel' for it (like being within 1 second from another)?
I hear that. Heck, I miss 1960s and 1970s F1 cars and rules.I miss late 1990s F1…cars and rules.
It'd be a safety issue as opposed to a competitive advantage.Another scenario that comes to mind, what if potions of the moveable active aero fail in a closed or open position, potentially giving a competitive advantage to somebody? What happens then? More penalties? Stop & gos? I can see all these movable parts malfunctioning from time to time.
This'll be interesting since it means a lot of kinks that are currently flat-out are going to have the car getting a bit squirmy. Hopefully it doesn't mean that if you're within 5s of the car ahead you stop making all progress because they can stay flat in clean air while you've got to lift.when it became clear that the teams would optimize their low-downforce active aero configuration with just enough downforce to handle any curves or kinks on the "straights" in dry conditions
I'm picturing some bright LED effects on or under the car (or the driver's helmet lights up like they went Super Saiyan), or maybe something that shoots flames from the back of the car (but doesn't provide any real thrust)...One thing that seems to be missing is that DRS gave a visual indication to viewers that a car is using some kind of boost to attempt to pass. Having the active aero on straights and corners is nice, but having something on the car to show overtake mode is in use would make it much better to watch a battle. Hopefully they have on-screen graphics for that at least, but something on the care would be even better IMO, because I want to watch the cars during a battle, not graphics overlays.
That sort of depends on the track I imagine. If the aero fails and you're stuck in low-downforce mode, at Monza, you can manage the very few corners it has, and blast it down its many straights.It'd be a safety issue as opposed to a competitive advantage.
In proper operation, a car will be faster around corners in cornering mode and faster on straights in straight mode.
Straight mode on a corner would lead to unexpected lack of grip. Cornering mode on a straight would lead to extreme drag. Neither would be faster. If only one wing screws up, having the front in high-downforce but rear in low-downforce might be dangerous since it'd cause massive front grip and lead to oversteer. Jack Doohan experienced this all the way to the wall in Suzuka this year when he forgot to close his DRS on a special-case corner where that wasn't automatic.
I believe that is automated - when crossing into the allowed DRS zone, the driver hears a beep from the car to let them know they can activate DRS.They def let them know if DRS is avaliable, so the new overtake would be a similar radio message.
Historically these sorts of things must be controlled by the driver, so I would guess it is up to them to reply the different modes.I think the active aero stuff is more automated by the race program loaded onto the car? I'm not entirely clear on how much the driver controls all of the active aero vs it's done for them.
Normally they end up retiring the car hen DRS fails if they can’t repair it. The problem is it doesn’t give a competitive advantage without also causing a disadvantage: if it fails in high drag, everyone will pass you one the straights and out of corners. If it fails in low drag, you won’t be able to corner as fast and everyone will pass you going into corners (you have to brake more or you will run off the road). The car is fastest when it is all working (broken wings speeding cars up not withstanding).Another scenario that comes to mind, what if potions of the moveable active aero fail in a closed or open position, potentially giving a competitive advantage to somebody?
Even at Monza, the teams will be setting the nominal "high" downforce levels so you can just barely make it through the corners at the speeds they computed will result in the fastest race. Getting stuck in low downforce mode might let you still make it around the circuit, but you'll be way slower than intended since all your cornering speeds will fall. Doing 110mph instead of 160mph around parabolica won't make you faster.That sort of depends on the track I imagine. If the aero fails and you're stuck in low-downforce mode, at Monza, you can manage the very few corners it has, and blast it down its many straights.
The 90's had all sorts of rules and restrictions implemented because of teams technical innovations at the time, just some examples of things banned or rules implemented:I miss late 1990s F1…cars and rules.
That's found in the WEC rules as well as existing F1. You can only harvest and deploy so much per lap. It's similar to a fuel flow limitation.On top of all that, the megajoule-per-lap ceiling is bizarre. If a team can figure out a way to get more energy, let them.
So slower, plus being much more dangerous and inefficient.I hear that. Heck, I miss 1960s and 1970s F1 cars and rules.
Did you see the part where they're smaller in 2026?The problem remains the same: F1 cars are too damned big. F1 cars are 5.5 m long; this is 20 cm short of a Chevy fucking Suburban. At 2 m, they are as wide as a suburban, as well.
Rule changes should focus on making cars smaller first of all. As it is, races are a parade of very fast, incredibly aerodynamic whales.