In 1982, a young Mac developer turned Jobs into a UI designer—and accidentally invented a new technique.
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Just one of the youngest? Who was younger? Did Apple have 13 year olds working for them?Chris Espinosa started working for Apple at age 14, making him one of the company’s earliest and youngest employees.
Bring back title bars! Easily the most frustrating thing about "modern" ux, there's no known safe place to grab the window by, if you're lucky there's a little bit of space near the trafficlights/min/max/close buttons but that's itI really think a neat internal design/engineering exercise for Apple would be to implement the original Pre-System 7 UI in macOS(Could you imagine a classic dark mode?!). Just strip it down to the very basic elements. I really think going backwards could help them go forwards.
I don't care what skin the UI looks like(Classic,CopelandPlatinum, Aqua, Leopard or LiquidAss)... I just want to know where is a safe place to grab a window.
Not sure why all the hate for title bars. I'm a power nerd, but I'm VERY clumsy. Like Urkel level clumsy. I can't throw my cursor, like I can on my vintage Macs. I have to plan out window moves, and then become frustrated when I miss.Bring back title bars! Easily the most frustrating thing about "modern" ux, there's no known safe place to grab the window by, if you're lucky there's a little bit of space near the trafficlights/min/max/close buttons but that's it
Man, I must be one of the most valuable employees on the the planetHe even said people who care about the product (content) are very hard to work with, but it's worth it

Looking at it as somebody with that degree of obsessiveness, it is a really nice design for a calculator on a low-DPI display. I understand why a lot of more artsy types were drawn to MacOS in the era when they weren't shipping god-awful clusterfucks like Liquid Glass. Jobs is spinning in his grave at turbojet RPM by now.The Steve Jobs Platonic Ideal Calculator
Indeed! Looking at you, Chrome!Bring back title bars! Easily the most frustrating thing about "modern" ux, there's no known safe place to grab the window by, if you're lucky there's a little bit of space near the trafficlights/min/max/close buttons but that's it
WIl Wright used to tell the story of how he made level design tools for this game he had in mind and found himself having so much fun at it he made that into a game. The game he was writing the tools for was called "Raid on Bungeling Bay". He called the game he made out of the level design tools "Sim City?.[…]My understanding is that Lucas Pope, one of my favorite game developers, is also a fan of creating “visual and parameterized design tools.” Creating such tools was his job at Naughty Dog. I think he also refers to this tooling as a “game within a game.”
Along with the annoying habit a few UI designers have, of having incredibly slim scroll bars on the edge of a window, that needs almost pixel perfect precision with the mouse to control.Bring back title bars! Easily the most frustrating thing about "modern" ux, there's no known safe place to grab the window by, if you're lucky there's a little bit of space near the trafficlights/min/max/close buttons but that's it
I remember one of my first "real" jobs doing tech support for some big networking equipment. We had some BIG banks as customers and the east coast guys were very gruff and in your face and would even argue on calls.
As a Midwesterner I was more reserved and timid. I thought some of them were unprofessional and jerks. But after a while I realized, they were that way to each other in their organization all the time, and some would go out for drinks that same night with each other at the end of the night.
Soon I realized that their more abrupt argumentative style was a way to demonstrate HOW SURE they were that their theory on a fix or problem was correct. If they challenged you they expected if you were sure you'd push back, or forcefully correct or work with them ... not back down. If you backed down it meant you didn't care or weren't sure.
So I found that if I was very abrupt, called people out "you're wrong" even swore a little ... I became their best buddy overnight.
I don't think it was exactly that way with Steve Jobs, but I do think from hearing stories from those who worked with him if he took a swing at your work, he wanted to see you come back swinging with something better, and keep coming back until you found it. If so ... that was a guy he thought he could work with.
He even said people who care about the product (content) are very hard to work with, but it's worth it:
View: https://youtu.be/s4Cz49MLh4o?t=173
Probably people who's window use is "half screen, full screen, or minimized".Not sure why all the hate for title bars. I'm a power nerd, but I'm VERY clumsy. Like Urkel level clumsy. I can't throw my cursor, like I can on my vintage Macs. I have to plan out window moves, and then become frustrated when I miss.
Well, either that or a tribute to just how scared everyone at Apple was of saying "Hey, I want to get rid of the calculator that Steve designed."Yeah, the calculator looks fine. It also looks like roughly the same button as every basic non-scientific calculator of the day.
That it lasted from 82 to 01 feels like a tribute to Jobs' ability to stick to a decision. And nothing more.
And all that is often very far removed from being able to do it yourself. In many creative fields the driver, the motive force at the top, has none of the skills to actually do the tasks and those under them can only hope and pray that they can explain what they want or, at the least, know what's right when they see it... however are left sorely disappointed more often than not. Speaking from experience on both sides of that.Knowing what you want, or knowing something is right when you see it, is an entirely different skill from being able to articulate that to someone else in a way they understand. Or really, even a way you understand.
I think you have that backwards: they were asking for their utensiles back, instead of having to try and eat everything--including the soup--with chopsticks.System 6 UI was designed for a floppy disk-based OS with no multitasking on a 9 inch monochrome CRT. It had no window minimizing, no ability to bring just one window forward out of multiple windows attached to a given app, no list view or aliases in Finder, and no safe place to grab a window except for the title bar. As someone who used System 6 on a Mac Plus for almost six years back in the days, I find your idea about as sensible as suggesting that an overly ornate restaurant try to “go forward” by getting rid of eating utensils.
I wouldn't consider myself clumsy in any other context, but I hate how overloaded a lot of modern Ui design has become. I see others making the same sorts of errors, so I know it isn't just me.Not sure why all the hate for title bars. I'm a power nerd, but I'm VERY clumsy. Like Urkel level clumsy. I can't throw my cursor, like I can on my vintage Macs. I have to plan out window moves, and then become frustrated when I miss.
This 100% UI peaked with skeumorphic and predictably place elements in the 90s and 2000s, everything since then has been downhill.My personal bugbear with present day UI is scrollbars. Don't make me scrub the mouse over every empty gap between UI elements to see which one turns into a scrollbar. Particularly not if there are two not-scrollbars in the same place, so the one I hit is the wrong one.
It's also a sad sign of how far we've come to compare the Windows 3.x control panel, that let you customize the colour and size of every UI element, with the "Well, you can have a checkbox for Dark Mode if you're lucky" typically seen today.
I think you may have missed my point. Which was to strip it to its essential elements as an EXERCISE in UI. Kids these days(Apple's UI team) doesn't know CLI from WYSIWYG.System 6 UI was designed for a floppy disk-based OS with no multitasking on a 9 inch monochrome CRT. It had no window minimizing, no ability to bring just one window forward out of multiple windows attached to a given app, no list view or aliases in Finder, and no safe place to grab a window except for the title bar. As someone who used System 6 on a Mac Plus for almost six years back in the days, I find your idea about as sensible as suggesting that an overly ornate restaurant try to “go forward” by getting rid of eating utensils.
A valid point for prototyping. (From someone who used to muck around with paper prototyping with field users)In that regard, generative AI design concept/modeling actually is a big positive in my mind, as a way to quickly prototype UI/UX to work with technical folks with to refine and implement.
Yes, you can use multiple apps at a time on a Mac Plus under MultiFinder. You can also drink a bowl of broth by repeatedly dipping chopsticks into the soup, raising them and quickly sucking on the ends before the liquid drips off. Neither are particularly efficient or satisfying experiences. Trust me, I’ve tried both.I think you may have missed my point. Which was to strip it to its essential elements as an EXERCISE in UI. Kids these days(Apple's UI team) doesn't know CLI from WYSIWYG.
Also... if your Mac Plus had enough memory(1.5MB+) you can use Multi-Finder with multiple apps/windows.
Believe it or not, Chris Espinosa still works at Apple as its longest-serving employee. But back in the day, as manager of documentation for the Macintosh, Espinosa decided to write a demo program using Bill Atkinson’s QuickDraw, the Mac’s graphics system, to better understand how it worked.
What's even worse is several news websites I use that now combine horizontal and vertical scrolling elements, none of which have visible scrollbars.My personal bugbear with present day UI is scrollbars. Don't make me scrub the mouse over every empty gap between UI elements to see which one turns into a scrollbar. Particularly not if there are two not-scrollbars in the same place, so the one I hit is the wrong one.
PCalc is my tool of choice personally.The old Steve-styled calculator was supplemented in 1994 with the more sophisticated Pacific Tech Graphing Calculator. Its origin story is even more interesting than this one
https://www.pacifict.com/Story/
(And it is also still available for modern MacOS for free, or Windows for pay.)
(I'm just here to shill for cool calculators today. Maybe consider PCalc, too. It also has an origin story.)
What takes real effort is paring that down to just what you actually need to get the job done, and making sure each one is clear and distinct so they don't get mixed up.
Steve Jobs said:People think focus means saying yes to the thing you've got to focus on. But that's not what it means at all. It means saying no to the hundred other good ideas that there are. You have to pick carefully. I'm actually as proud of the things we haven't done as the things I have done. Innovation is saying 'no' to 1,000 things. Whether its design or business strategy subtraction adds value. Nobody produces all masterpieces. You've got to edit it down and throw away the crappy stuff.
I am an audio engineer. Sometimes, the only answer is to give control of the faders to the client.Yup, sounds about right. Rarely does anyone actually know what they want, or are able to communicate it. But when they can just mess around with it until they get something they like, suddenly it becomes a lot easier and simpler.