It was love at first sight anyway, but call me a hopeless romantic when it comes to video games. The minute the first pictures and writeups of the Revolution controller hit the Web, I was sold. Sure, the Xbox 360 is first out of the gate, and Sony’s going to break its arm patting itself on the back about the PS3’s graphical prowess, but my NES was like that first kiss—awkward, sweet, memorable—and it opened the door to years of great gaming experiences.
I’ll admit, my first impression of the Revolution controller was one of cautious hope, but after watching the demo and keynote, I’m now excited about video games in a way I haven’t been since I first picked up that blocky rectangle of gray plastic. To recap:
- It’s a cordless, remote control-like device meant to be used with just one hand, although you can turn it lengthwise and use it like you would a regular gamepad.
- Attachments, which connect through the bottom of the controller, are held in the other hand. An analog stick
will be included in the package. - The controller acts like a mouse in real-space 3D, thanks to an internal gyroscope which allows the Revolution to pick up the exact location, pitch, yaw, and tilt of the controller.
- Yes, it has built-in rumble.
- There’s a power button on the controller—and about time, too.
There are also plenty of third parties on board with the Revolution’s "freehand" method of interacting with games, as evinced by the fact that Hideo Kojima, the former vice president of Konami, was on hand to help introduce the controller. Don’t believe me? Just take a look at the game development studios pledging their support.