If you ask people what a game developer does, most of them would give a simple answer—they make games. But if you ask someone what a game publisher does, most casual observers would have a much harder time giving you an answer. And these days, a lot of people in the game industry might have some questions about that, too.
The DICE Summit on Wednesday hosted an interesting discussion of whether the traditional publisher role—which primarily involves supporting developers and marketing their titles—really has a place in a gaming world that’s rapidly discarding old ideas and business models.
Publishing then versus publishing now
“Publishers were great in the ’80s and ’90s when people didn’t understand what games were,” said Wedbush Morgan analyst Michael Pachter. “When you needed them to market to the audience, to get the games on the shelf, to give developers motivation to work.”
But things have changed since what Pachter said was gaming’s “golden age.” These days, Pachter said, the big publishers have become risk-averse mega-corporations driven by “the financial guys” who are looking for the lowest common denominator answer to how to make the most money.
“Back [in the ’80s and ’90s], if you sold 300,000 to 400,000 units you made money… [now] if a game isn’t going to sell 300,000 units, [they say] forget it, don’t even try.”
The result is mega-publishers like Activision Blizzard, which makes 90 percent of their revenues from two franchises, Pachter pointed out. Meanwhile, a company like THQ recently had to cut its development staff significantly despite bringing in $800 million in revenue.

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