It’s hard to remember how old I was—and I’m not going to date myself by trying—but I was lost in a computer game. The title was Duke Nukem 3D, and every day I’d rush home from school, dial into a friend’s computer, and we’d play against each other for hours on end. The weapons and tactics were fiendish: placing laser trip mines into the teleporter so my opponent would blindly warp into them, placing pipe bombs in elevators and waiting for him to get in before triggering them, finding clever places to put the holographic Duke and then swoop in the for the kill.
We dreamed of the true, proper sequel for the PC. We put up with dumb Nintendo 64 games. We snubbed the PlayStation attempts. We watched as Duke went from a well-loved hero to a beaten-up, nearly forgotten caricature. We knew he would come back, and be as large and impressive as he once was. We celebrated when Duken Nukem 3D was rereleased on the Xbox Live Arcade. Here was the Duke we remembered, and the gameplay was just as good as the rose-colored glasses had suggested. It turns out that wasn’t a warm hug between old friends—it very well could have been a curt wave as Duke left us forever.
For a game that has been in development for so long, and in an economy where no publishing or development house has many luxuries when it comes to a budget, the gaming world is taking the reports of 3D Realms hard. Fans are wailing, gamers are gnashing their teeth. The first report came from Shacknews, and then Apogee sent out an ill-timed release stating that “Deep Silver and Apogee Software are not affected by the situation at 3D Realms. Development on the Duke Nukem Trilogy is continuing as planned.” We ran the story last night, hoping to wake up in a world where there was another press release, or maybe even a comforting phone call from George Broussard saying it was all a big misunderstanding, that it was still safe to bet on Duke. That he was here to chew bubble gum and find more funding, and he was all out of bubble gum.
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