There are all sorts of reasons why you might want to get into PC gaming over or in addition to a console. There’s the huge library of comparatively cheap games on Steam, the niche indie games that just wouldn’t find a home anywhere else, or maybe even the flexibility to run games on anything from lowly laptops all the way through to watercooled 4K behemoths.
All this possibility tends to create a rare breed of gamer, the ones who obsess over clock speeds, how much wattage their power supply puts out, and if you really can cram an 8-core processor and a Titan X into a PC the size of shoebox. Consider me one of those people. For me, picking out the right components and building it all into a sleek, cable-managed rig is as much a part of PC gaming as it is actually playing games.
The launch of Ars Technica UK was a prime opportunity to indulge such nerdisms. The site needed a brand new benchmarking PC, and building one was a far more enticing proposition than just buying an off-the-shelf Alienware or Digital Storm. While those companies (and others) make solid gaming rigs, what we needed was more flexibility than they would necessarily allow.
The PC had to have the power to play the latest games, of course, but we also needed easy access to components so that we could swap in new graphics cards, processors, SSDs, or whatever bit of shiny new tech needed to be put through Ars Technica benchmarking hell that week. That means the hardware choices for the Ars Technica UK PC might be a little different to what you’d typically choose to use at home, but hopefully illuminating the process will help inform your own builds.
Choosing the components
The CPU is usually the most sensible place to start a PC build, given that it informs other choices like the motherboard and the RAM. How much money you put into it largely depends on your priorities and budget. For example, if you’re building a PC for gaming, then you’ll want to reserve a good chunk of cash for a graphics card. The Ars UK PC isn’t just going to be used for gaming, but also for testing graphics cards and other bits of hardware. Ensuring that the CPU wasn’t a bottleneck for other components was a must.


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