SAN FRANCISCO—A Thursday press conference from Oculus, the virtual reality headset manufacturer acquired by Facebook last year, showcased a variety of games and development partners ahead of the product’s official retail launch in “Q1 2016,” and it included the world premiere of the rig’s long-awaited, official controller: the Oculus Touch.
“You’ve heard us say that input is hard, but we got it right,” Oculus CEO Palmer Luckey said before showing off images of the new wireless controller prototype, code-named Half Moon. While they each include a joystick, two face buttons, and a trigger button—along with haptic feedback so that players can feel when they’ve touched something in a virtual world—they also have a small, bracelet-sized ring that sits around the user’s hands. This ring doesn’t just allow the Touch controllers to be tracked in virtual space; it will also purportedly track motions like waves, gestures, and other hand poses.
“Imagine pointing, waving, or giving a thumbs-up,” Luckey said. “These are the things that Half Moon enables.” That hand-tracking feature won’t see a real demonstration until next week’s E3, which Oculus will attend with a “ToyBox” demo to show off its capabilities.
Interestingly, Oculus said these Touch controllers, which didn’t have a price attached yet, will not be included in the basic Rift headset package, and they won’t reach customers until the “first half” of 2016. Instead, Oculus announced that each Rift would come with a wireless Xbox One controller—a fact announced by Microsoft’s Xbox chief Phil Spencer—which Luckey described as the “best” controller for many VR games. The Xbox One controller also allows users to stream games from their Xbox One through a Windows 10 PC to a virtual theater inside the Rift.
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