Civilization has always held the sanitized, slightly goofy ideal common to all projects bearing Meier’s moniker. Maybe Civilization: Beyond Earth‘s developers felt infinitesimal when considering the vastness of space, or maybe they were simply struck with a distrust of the future common to science fiction. Either way, the latest game in the franchise that all but defines turn-based strategy is a bit less sanitized and a bit more sinister than its predecessors.
For one thing, despite the veneer of technological and social advancement inherent in exploring life on a new planet, the future represented by Beyond Earth is frighteningly similar to that of past Civilization titles. The humans still squabble over resources, land, and ideology, and they do so in ways that are similar to Civilization V from turn one on.
The similarities make Beyond Earth feel more like a sci-fi themed Civ V expansion than a bold new direction for the series. Units are moved the same way; cities are grown the same way; resource tiles are worked in the same way. While the new victory conditions each have some pseudoscience flavor dialogue, winning is still a matter of out-researching or out-fighting opposed factions in more or less the same ways as before.
You’d think breaking free of history and breaking ground on alien soil would make for more immediately distinct mechanics, but Civilization: Beyond Earth doesn’t really go beyond what we’ve already seen in previous Civilization games. Instead, it’s just the next stop on a well-worn (though well-loved) franchise. Developer Firaxis chose to tinker with the game at the margins, with subtle gameplay shifts that are much less grandiose than the shift in setting would suggest. Given the infinite possibilities of science fiction, I would be lying if I said I wasn’t a bit disappointed.

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