It’s Bayonetta’s world, and we’re all just living in it. That much was clear after watching her dispatch wave after wave of enemies in divine style in her first game. Nobody could possibly strap a pair of flamethrowers to their feet and breakdance the propellant over a crowd of hostile angels if they weren’t 100 percent confident that they were completely in control of everything that happens next.
That sense of control is the most easily accepted facet of Bayonetta 2. Hooking dragons out from hell and launching them at your enemies is as basic in this game as firing bullets from a gun is in a Call of Duty title. When Bayonetta 2 steps past that baseline and actually tries to put on a show, it somehow gets infinitely more absurd, and entertaining.
If you played the first game in the Bayonetta series, you know the titular character gets her witchy powers through a pact with the aforementioned hell-spawn, giving her the canvas to express herself through a unique combination of magic, violence, and dance. The result isn’t just ridiculous, but incredibly fluid and responsive. Bayonetta is a force of nature in combat, sliding effortlessly into battle to land blows with guns, fists, and any whatever weapons she can collect. Complete a combo uninterrupted, and Bayonetta calls forth a “Wicked Weave” demonic summon finisher before stringing the tempest over to another heavenly target.
It’s explosive, colorful, and tuned to tight perfection even on the Wii U’s gamepad, a controller which until now I’ve always felt too spacious and unwieldy for this kind of precision combat based around a dichotomy of light and heavy attacks. Precision is important, too. “Witch Time” (it’s like bullet time, but more magical) activates whenever Bayonetta dodges an attack at the last second, opening a window to land Wicked Weaves and keeping her temporarily safe from harm. It’s an invaluable tool for surmounting the seemingly endless stream of boss-tier foes, not to mention especially rewarding: both psychologically and literally in the form of in-game “halo” currency.
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