Most gamers in my Twitter orbit have been spending their time with the Titanfall beta since invitations began going out late last week, but I’ve become entranced by a different kind of online multiplayer game. I’m talking, of course, about “Twitch Plays Pokémon,” and I haven’t seen anything like it in a decade-and-a-half of Pokémon playing.
If you haven’t seen it yet, Twitch Plays Pokémon is described as “a social experiment” by its creator, who is streaming an emulated version of Pokémon Red to Twitch.tv. Viewers type commands into the Twitch chat stream, and an IRC bot translates those commands into input the game can understand. Typing “up,” “down,” “left,” “right,” “a,” “b,” or “start” will lead to an onscreen action after 20 to 40 seconds, depending on how far your video lags behind the chat window. You can see just what this looks like in the below video, which is representative of basically any given minute-and-a-half of gameplay.
As you can see, with up to tens of thousands of people feeding commands into the game at any time, the results are a bit… chaotic. Poor Red behaves as though he has been lobotomized, wandering the streets and hallways of the Kanto region like he’s seriously tripping balls. He gets stuck in corners. He walks in circles, compulsively checking his Pokédex and saving over and over again. Commands stream in from the chat channel faster than the game can possibly process them, making progress difficult-to-impossible even without the lag factor or the “help” of gleeful trolls. The result is something as mesmerizing as it is pointless.
Both a Reddit liveblog and a Google document exist to track Twitch’s progress, such as it is. Yes, progress was actually possible, early on. Believe it or not, the Internet hivemind managed to catch a team of Pokémon and clear four of the eight gyms in the first four days of play. The game seems to have become a victim of its own success at this point though—Twitch has been stuck in or near the same room in Team Rocket’s lair for the better part of a day now. With over 50,000 players issuing delayed commands, the herky-jerky forward motion that was possible over the weekend appeared to have ground to a halt as of early this morning.

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