For a certain brand of video game fan, aggravation is actually a feature. From the precise-jump insanity of Super Meat Boy to the convoluted controls of the Jane’s flight simulator franchise, the most frustrating gameplay can often attract the most devoted followers. These are the games that actively discourage casual lookie-loos and leave only those willing to stomach repeated failures and detailed, game-specific wikis.
Maybe that’s why people love DayZ so much (no relation to Jay-Z, in case you were wondering). This Czech-developed “survival” simulator launched in 2012 as a mod for the already-complicated military game ArmA 2. That release quickly racked up fans thanks to its giant open world and a surprisingly unique take on PvP that made the game’s ferocious zombies much less terrifying than other online players, who will kill and rob you to procure anything from guns to life-sustaining bottles of water.
Even in its early state, DayZ’s ability to wring the most evil instincts from fellow players proved impressive. So fans understandably flipped out last month when DayZ finally evolved from mod status to a standalone game, being sold as an alpha version on Steam through the service’s “Early Access” feature. That means it’s ready for prime time, right? Ha! Hardly!
To be fair, the developers know this is the case. If phrases like “Early Access” and “Alpha” weren’t clear enough for potential buyers, DayZ’s Steam page warns: “PLEASE DO NOT PURCHASE IT UNLESS YOU… ARE PREPARED TO HANDLE SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING.” Even if you leapfrog over that proclamation and cough up $30, you’re given another impossible-to-ignore warning message reminding you of the game’s “early alpha” disarray when you first load it up.
If that’s all it takes to rack up over a million sales in the first month, I should quit this game reviewing gig and launch my buggy napping simulator. I’ll call it LayZ.
Until then, I’ve spent some time with the incomplete game since its late-December launch, either slogging through its buggy worlds or watching others do the same by way of Let’s Play videos. The game may still be broken, but for the target audience of survival-crazed sociopaths, that fact has only made it more tantalizing.
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