Two years and millions of dollars later, his prediction has been borne out. The first half of Broken Age, which was delivered to tens of thousands of Kickstarter backers earlier this week (this reviewer included), resembles the point-and-click stylings of Schafer classics like Grim Fandango and Full Throttle.
Broken Age‘s general concept is a bit more modern than those well-loved Double Fine games of the past, though. Two children from opposite ends of the galaxy are annoyed by their childhoods, so they strike out on simultaneous quests. There’s little in the way of drama or excitement, but their journeys are buoyed by subtle humor and children’s book whimsy.
The story sure ain’t Halo, and it comes across in an elevator pitch as the kind of game that could only be made by way of blind-faith pre-sales, as Schafer originally promised on Kickstarter. But is the result a testament to artistic freedom or a bad case of careful-what-you-wish-for?
Heavy on character, light on puzzles
Broken Age opens with its two leading children, Vella and Shay, napping in their respective worlds, letting you pick which one you wake. Both are children on the verge of teendom and all that implies—curiosity, change, a burning desire to cast off restrictions—but that’s about all they share in common.
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