“Without going into a rant, the term ‘Retina Display’ is garbage, I think.”
Palmer Luckey, the founder and creator of the Oculus Rift, is a bit of a perfectionist when it comes to creating the best possible virtual reality experience. So when our recent interview turned toward the ideal future for a head-mounted display—a theoretical “perfect” device that delivers everything he could ever dream of—he did go on a little rant about what we currently consider “indistinguishable” pixels.
“There is a point where you can no longer distinguish individual pixels, but that does not mean that you cannot distinguish greater detail,” he said. “You can still see aliasing on lines on a retina display. You can’t pick out the pixels, but you can still see the aliasing. Let’s say you want to have an image of a piece of hair on the screen. You can’t make it real-size… it would still look jaggy and terrible. There’s a difference between where you can’t see pixels and where you can’t make improvements.”
Quibbling about aliasing on life-size hairs may seem nitpicky, but that’s the level of detail Luckey is thinking about when considering how far VR can eventually go. “To get to the point where you can’t see pixels, I think some of the speculation is you need about 8K per eye in our current field of view [for the Rift],” he said. “And to get to the point where you couldn’t see any more improvements, you’d need several times that. It sounds ridiculous, but HDTVs have been out there for maybe a decade in the consumer space, and now we’re having phones and tablets that are past the resolution of those TVs. So if you go 10 years from now, 8K in a [head-mounted display] does not seem ridiculous at all.”

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