Technology company Oculus has been gradually shipping out final developer kits for its Kickstarter-funded Rift head-mounted display to more than 9,000 backers. While we haven’t been able to do extensive in-home testing yet, we did manage to get some hands-on time with the final developer unit at a recent event. Our first impressions suggest that this device easily sets a new high water mark for virtual reality, but it could still stand to see some improvements before it’s ready for consumers’ hands.
The shipping-ready developer unit I tried has come a long way since the prototype I first sampled at PAX East last year. For one thing, the Rift is now making use of a big 7-inch diagonal display, up from the 5.6-inch display found on prototypes. While the early units had a roughly 110 degree viewing range, the new display was enough to cover my entire field of vision, even when I shifted my eyes left or right to try to make out the edges of the view. The new display also provides smoother pixel switching than earlier demos did, resulting in less blurring and streaking when I moved my head about. I was told that there was about a 60 millisecond delay between an input and the resulting pixels on the demo running on an Nvidia 680 graphics card.
These improvements came at some expense to the weight of the unit, which is now 90 grams heavier than it was before the screen was expanded. Frankly, I didn’t find the added mass to be distracting. Putting the unit on felt comparable to donning a pair of sleek ski goggles. After a quick adjustment with some twistable knobs, I was able to get rid of an annoying nose pinch, and I found it quite easy to forget the unit was on my head at all.
The Oculus team was showing off a demo of Hawken, which was an inspired choice to highlight the Rift’s features. Hawken is a game in which your character is actually sitting in the seat of a giant mech, so it feels natural to be sitting in a seat and looking at a perspective from inside the cockpit. Even when the mech turns with the push of an analog stick, the cockpit housing stays fixed in relative space, providing a bit of a psychological anchor that prevents the nausea I felt playing Doom 3 on an earlier unit (the improved latency also likely helped on that score).

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