Many people seem to treat Kickstarter pledges as a kind of advanced preorder system, a way to register intent to purchase an intriguing project when it’s still in the incredibly early stages of development. But investing in a Kickstarter project is really more like buying into a crazy dream that might not actually come true. That risk was highlighted this week with the unraveling of the development for Kickstarted multiplayer horror game Haunts.
Over 1,200 backers helped Rick Dakan and the development team at Mob Rule Games raise nearly $29,000 through Kickstarter this summer, enough to help recoup some of the $42,500 already invested to that point. But that money apparently wasn’t enough to get Haunts across the finish line. As Dakan notes in a detailed Kickstarter update, the two main programmers on the game have been forced to move on to full-time jobs and will have minimal free time to devote to the final debugging and polish needed to get the game from its current threadbare version to a releasable state. Coding the game in the relatively obscure Go programming language means there’s a limited pool of new programmers who could be brought in for that final push as well.
“This has been an emotionally rough couple of months for me, as I’ve invested almost all of my time for the past year or more in Haunts, along with my own money and reputation,” Dakan writes. “It’s been terrible to watch it fail despite best efforts, but the failure is mine.”
Dakan says he’s still determined to get Haunts released in some form and is in talks with former colleagues at publisher Blue Mammoth Games, which might scoop up the game and finish development. Though the Kickstarter money the team raised has long been spent, Dakan says he’ll personally offer out-of-pocket refunds to any backers who want to reconsider their support at this stage, and he’ll give up any future revenue from the game to the publisher that eventually releases it.

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