The successor to the PlayStation 3, apparently codenamed “Orbis,” will use an AMD x86 processor with an AMD “Southern Islands” GPU, according to rumors emerging last week. Xbox 360’s replacement, purported to be named “Durango”, is also rumored to use an AMD GPU—either a Southern Islands variant or an equivalent to a Radeon HD 6670—this time paired with a PowerPC CPU.
Though these rumors are thoroughly unconfirmed at the moment, they’re all well within the realm of plausibility. But if they prove true, the Orbis and Durango will be decidedly mid-range at launch when compared to top-of-the-line PC hardware. The Xbox 360, launched November 2005, and the PlayStation 3, launched November 2006, were both cutting-edge systems at their release. Their capabilities were unmatched by PCs of the time. If these rumors are to be believed, the eighth console generation won’t be a repeat of the seventh.
The stupendous seventh generation
The Xbox 360’s Xenon processor, a three-core six-thread PowerPC unit running at 3.2 GHz, had a theoretical peak number crunching throughput of 115 gigaflops. A contemporary Pentium 4 at 3 GHz had a theoretical peak of around 12 gigaflops when the system launched. The PlayStation 3 was in a similar situation; its Cell CPU, jointly developed by IBM, Toshiba, and Sony, had a theoretical throughput of 230 gigaflops. Contemporary Core 2 Duos were topping out at 24 gigaflops at the time—and cost many hundreds of dollars to boot.
The GPUs found in these systems were not quite so impressive compared to those available in desktop systems at launch, but they were still high-end. Xbox 360’s Xenos was built by ATI, falling somewhere between the capabilities of its R520 (sold as the Radeon X1800 series, released in October 2005), and its R600 (retailed as the Radeon 2900 series, released in May 2007). The PlayStation 3’s Reality Synthesizer was designed by NVIDIA, as a slightly cut-down G71 (marketed as the GeForce 7900 series, released in mid-2006).
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