When Microsoft showed off its vision for the future of its Kinect 3D motion-sensing camera at last year’s E3 press conference, the centerpiece of the staged presentation was a player pantomiming the motions of a Jedi Knight and seeing his lightsaber-wielding avatar mimic them on the massive screen in front of him. It was a moment full of promise, and one that probably crystallized many audience members’ childhood dreams of actually being a Jedi, or at least coming as close as technology would allow.
Those dreams are likely to shatter into pieces, though, once people actually play the incredibly unimaginatively titled Kinect Star Wars, which squanders its potential to really make players feel like a Jedi through an overly restrictive and narrow design.
I’ll admit, I got a little chill up my spine the first time I reached out my hand to lift up a virtual lightsaber from a table in front of my avatar, and it was thrilling watching my first few tentative real-world sword swings mimicked relatively accurately on screen. But this sense of wonder quickly gave way to fatigue once the training portion transitioned to an actual game that would have trouble passing muster as a button-mashing brawler in the late ’80s.
The real problem with Kinect Star Wars is that most of the game feels specifically designed to show off one (and only one) specific control function. Here’s the part where you duck to avoid the low hanging tree branch. Here’s the part where you slowly lift your arms to lift an inconvenient tree stump off of an ally. Here’s the part where you hold your hand in front of you to deflect incoming missiles for a minute or so. Here’s the part where you stand in place waving your arm in a figure-eight for 15 seconds to block a barrage of incoming blaster fire… yet again.
These discrete events don’t flow together very naturally, and each one is usually accompanied by a voice-over explicitly telling you what to do, a little on-screen hologram illustrating what motion to make, or both. The net effect is a game that makes you feel less like an autonomous, badass Jedi and more like a participant in a really simple game of Simon Says.

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