The Xperia Play, an Android-powered, gaming-optimized phone designed by Sony Ericsson, tries to bridge the gap between PlayStation games and the mobile platform. The Xperia Play’s most significant feature is the inclusion of a slide-out DualShock controller-type set of controls, geared toward customers who find themselves carrying a handheld console along with their phone because they are disappointed by touchscreen-oriented mobile games and prefer the more precise experience of a controller.
In terms of external hardware, the Xperia Play could take the place of a gamer’s handheld and cell phone; unfortunately, the internal hardware and selection of games just aren’t enough. Sony is hard at work pushing more games, both original titles and ports of older ones, to the $199-with-two-year-contract Xperia Play. However, most of the available titles are retrofitted touch-oriented games that play just as well without button controls. While there are a couple of titles that make a compelling case for the inclusion of buttons, the current selection doesn’t instill a lot of confidence in what is to come for the phone.
Button-mashing goes mobile
The Xperia Play is hefty for a phone (it’s 16 millimeters thick and weighs 175 grams) but on the thin side for a handheld gaming console. Both the front and back panels are curved plastic, making it quite comfortable to hold, and though it feels heavy in the hand, it’s not a chore to hold while playing a game.
The left side of the Play features a headphone jack and micro-USB port. The sleep/power button is on the top right and also functions as a silent switch, while a volume rocker sits on the right side between the L and R buttons. A microphone is placed at the bottom center of the lower layer.
The phone has no visible speakers; stereo sound emerges from between the two sliding layers. The audio quality is good and loud at top volume, though there’s not much depth and the lows lack punch.

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