“This is for your eyes only,” Gearbox CEO Randy Pitchford told the crowd in the Colonial Marines booth. We were about to see live gameplay footage of what he calls the true sequel to James Cameron’s Aliens. He pointed to a serious-looking man in the corner wearing night-vision goggles. “He’s not going to be watching the demo; he’s going to be watching you,” we were told. If we so much as brought up our phones to tweet, we would be escorted out.
Pitchford joked that he’s been ripping Aliens in one way or another his entire career, so he’s excited about finally being able to tackle the real thing. The team met with Ridley Scott during the game’s production, and the legendary director took down his original storyboards from the movie and shared the secrets of the world he created. Pitchford said he now knows the space jockey’s back story, and if you don’t know what I’m talking about… well, you might have found this particular presentation annoying.
The game is running on a new engine, with an emphasis on shadows and lighting effects. During one action scene the lights go out inside a room, which caused Pitchford to yell, “What do you mean they cut the power? They’re animals!” This was not the first time he interjected famous quotes during the demo of his game, and it was far from the last. During that section, red emergency lights turn on, and the black, streaking forms of the alien warriors can be seen moving quickly, planning their attack. It’s a tense, fast-paced game, and the odds always seem stacked against the human characters.
Everything is here. The motion tracker makes the familiar and unsettling high-pitched whine when it picks up the xenomorphs—which made Pitchford yell, “They’re in the room!”—and the pulse rifles sound exactly like they do in the movie.
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