There were about six months between the ouster of Scott Forstall from Apple in late October of 2012 and the unveiling of iOS 7.0 in June of 2013. Jony Ive and his team redesigned the software from the ground up in that interval, a short amount of time given that pretty much everything in the operating system was overhauled and that it was being done under new management. The design was tweaked between that first beta in June and the final release in mid-September, but the biggest elements were locked in place in short order.
iOS 7.1’s version number implies a much smaller update, but it has spent a considerable amount of time in development. Apple has issued five betas to developers since November of 2013, and almost every one of them has tweaked the user interface in small but significant ways. It feels like Apple has been taking its time with this one, weighing different options and attempting to address the harshest criticism of the new design without the deadline pressure that comes with a major release.
We’ve spent a few months with iOS 7.1 as it has progressed, and as usual we’re here to pick through the minutiae so you don’t have to. iOS 7.1 isn’t a drastic change, but it brings enough new design elements, performance improvements, and additional stability to the platform that it might just win over the remaining iOS 6 holdouts.
Performance
iOS 7.1 doesn’t improve benchmark scores relative to iOS 7, but it still introduces a small but significant change that will make all iOS devices feel much faster. The animation durations that we complained about in the original release have all been significantly shortened, and that by itself is enough to relieve much of iOS 7’s sluggishness. Some of the slower iOS devices used these animations to mask application load times, but on faster hardware, the animations almost always took longer to complete than the app took to start up.


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